Created
August 15, 2021 20:55
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Benchmark for different types of signal
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local ASignal = require(game:GetService("ServerStorage").ASignal) | |
local FSignal = require(game:GetService("ServerStorage").FSignal) | |
local function FireMany(sig) | |
sig:Connect(function() end) | |
sig:Connect(function() end) | |
sig:Connect(function() end) | |
sig:Connect(function() end) | |
sig:Connect(function() end) | |
sig:Connect(function() end) | |
sig:Connect(function() end) | |
sig:Connect(function() end) | |
sig:Fire() | |
sig:Fire() | |
end | |
local function ConnectDisconnectMany(sig) | |
local c1 = sig:Connect(function() end) | |
local c2 = sig:Connect(function() end) | |
local c3 = sig:Connect(function() end) | |
local c4 = sig:Connect(function() end) | |
local c5 = sig:Connect(function() end) | |
local c6 = sig:Connect(function() end) | |
local c7 = sig:Connect(function() end) | |
local c8 = sig:Connect(function() end) | |
c1:Disconnect() | |
c2:Disconnect() | |
c3:Disconnect() | |
c4:Disconnect() | |
c5:Disconnect() | |
c6:Disconnect() | |
c7:Disconnect() | |
c8:Disconnect() | |
end | |
return { | |
ParameterGenerator = function() | |
end; | |
Functions = { | |
["Fire Many Array"] = function(Profiler, RandomNumber) | |
FireMany(ASignal.new()) | |
end; | |
["Fire Many Dict"] = function(Profiler, RandomNumber) | |
FireMany(FSignal.new()) | |
end; | |
["ConnectDisconnect Array"] = function(Profiler, RandomNumber) | |
FireMany(ASignal.new()) | |
end; | |
["ConnectDisconnect Dict"] = function(Profiler, RandomNumber) | |
FireMany(FSignal.new()) | |
end; | |
}; | |
} |
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