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@stravant
Last active August 22, 2024 22:55
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Simple plugin auto-reloader for Godot plugin development
################################################################################
## stravant's Godot plugin auto-reloader ##
## For ease of plugin development ##
## MIT licensed ##
## ##
## Call preload("./reloader.gd").new() in your EditorPlugin component's ##
## _enter_tree method to enable automatic reloading whenever you save changes ##
## to any of the plugin files for a tighter plugin rapid prototyping loop. ##
## ##
## Source: https://gist.github.com/stravant/7aec484bb5e34e3a6196faaa13159ac3 ##
################################################################################
@tool
extends Node
var reloading = false
var startup = 0
func get_plugin_name() -> String:
var path = get_script().resource_path
var last_slash_index = path.rfind("/")
var second_last_slash_index = path.rfind("/", last_slash_index - 1)
var plugin_name = path.substr(second_last_slash_index + 1,
last_slash_index - second_last_slash_index - 1)
return plugin_name
func _init():
startup = Time.get_ticks_msec()
var fs = EditorInterface.get_resource_filesystem()
if fs.filesystem_changed.is_connected(_on_change):
fs.filesystem_changed.disconnect(_on_change)
fs.filesystem_changed.connect(_on_change)
func _on_change():
if reloading:
return
if Time.get_ticks_msec() - startup < 1000:
return
reloading = true
var name = get_plugin_name()
EditorInterface.call_deferred("set_plugin_enabled", name, false)
EditorInterface.call_deferred("set_plugin_enabled", name, true)
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