Created
April 30, 2022 16:33
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# This is the OpenMW user 'settings.cfg' file. This file only contains | |
# explicitly changed settings. If you would like to revert a setting | |
# to its default, simply remove it from this file. For available | |
# settings, see the file 'files/settings-default.cfg' in our source repo or the documentation at: | |
# | |
# https://openmw.readthedocs.io/en/master/reference/modding/settings/index.html | |
[Camera] | |
viewing distance = 48680 | |
view over shoulder = true | |
preview if stand still = true | |
third person camera distance = 196.795 | |
[GUI] | |
color topic enable = true | |
subtitles = true | |
stretch menu background = true | |
[Game] | |
prevent merchant equipping = true | |
shield sheathing = true | |
show effect duration = true | |
show melee info = true | |
show projectile damage = true | |
smooth movement = true | |
turn to movement direction = true | |
use additional anim sources = true | |
use magic item animations = true | |
weapon sheathing = true | |
swim upward correction = true | |
NPCs avoid collisions = true | |
[Shaders] | |
antialias alpha test = false | |
lighting method = shaders | |
radial fog = true | |
apply lighting to environment maps = true | |
force shaders = true | |
clamp lighting = false | |
auto use object normal maps = true | |
auto use object specular maps = true | |
auto use terrain normal maps = true | |
auto use terrain specular maps = true | |
maximum light distance = 8192 | |
max lights = 64 | |
[Shadows] | |
actor shadows = true | |
enable shadows = true | |
object shadows = true | |
player shadows = true | |
terrain shadows = true | |
enable indoor shadows = true | |
maximum shadow map distance = 4096 | |
[Sound] | |
device = | |
hrtf = | |
buffer cache max = 64 | |
[Terrain] | |
distant terrain = true | |
object paging = true | |
object paging active grid = true | |
object paging min size = 0.05 | |
[Video] | |
framerate limit = 60 | |
fullscreen = true | |
resolution x = 1280 | |
resolution y = 800 | |
vsync = true | |
[Groundcover] | |
enabled = true | |
density = 0.5 | |
min chunk size = 0.5 | |
stomp mode = 2 | |
stomp intensity = 2 | |
rendering distance = 6144.0 | |
[Input] | |
toggle sneak = true | |
always run = true | |
[Physics] | |
async num threads = 1 | |
[General] | |
anisotropy = 16 | |
texture mipmap = linear | |
[Water] | |
rain ripple detail = 2 | |
reflection detail = 2 | |
refraction = true | |
shader = true | |
[Saves] | |
character = Jannda | |
[Fog] | |
use distant fog = false | |
distant land fog start = 16384 | |
distant land fog end = 40960 |
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