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@strich
Created August 13, 2015 15:50
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/*
var themes = UnlockableTheme.GetCachedLocalAvailableThemeIndices();
NetworkConnectionError error = NetworkConnectionError.UserDefined1;
//uLink not supporting by default arrays :^(
switch (themes.Count)
{
case 1: error = Network.Connect(host, port, password, playerName, 1, themes[0]); break;
case 2: error = Network.Connect(host, port, password, playerName, 2, themes[0], themes[1]); break;
case 3: error = Network.Connect(host, port, password, playerName, 3, themes[0], themes[1], themes[2]); break;
case 4: error = Network.Connect(host, port, password, playerName, 4, themes[0], themes[1], themes[2], themes[3]); break;
case 5: error = Network.Connect(host, port, password, playerName, 5, themes[0], themes[1], themes[2], themes[3], themes[4]); break;
case 6: error = Network.Connect(host, port, password, playerName, 6, themes[0], themes[1], themes[2], themes[3], themes[4], themes[5]); break;
case 7: error = Network.Connect(host, port, password, playerName, 7, themes[0], themes[1], themes[2], themes[3], themes[4], themes[5], themes[6]); break;
case 8: error = Network.Connect(host, port, password, playerName, 8, themes[0], themes[1], themes[2], themes[3], themes[4], themes[5], themes[6], themes[7]); break;
case 9: error = Network.Connect(host, port, password, playerName, 8, themes[0], themes[1], themes[2], themes[3], themes[4], themes[5], themes[6], themes[7], themes[8]); break;
case 10: error= Network.Connect(host, port, password, playerName, 8, themes[0], themes[1], themes[2], themes[3], themes[4], themes[5], themes[6], themes[7], themes[8], themes[9]); break;
}
*/
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