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| using System; | |
| using System.Collections.Generic; | |
| using Microsoft.Data.Entity.Migrations; | |
| namespace GameRigger.Migrations | |
| { | |
| public partial class Initial : Migration | |
| { | |
| protected override void Up(MigrationBuilder migrationBuilder) | |
| { |
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| public class Project | |
| { | |
| public int ID { get; set; } | |
| public string DisplayName { get; set; } | |
| public Organisation OrganisationOwner { get; set; } | |
| } | |
| public class Organisation | |
| { | |
| public int ID { get; set; } |
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| function SetGlobalJobOptions() { | |
| $.ajax({ | |
| url: '@Url.Action("SetGlobalJobOptions")' + '/?id=' + @Model.ID + '&' + | |
| 'BenchmarkTest=' + $('#BenchmarkTest').is(':checked') + '&' + | |
| 'DeployBuild=' + $('#DeployBuild').is(':checked'), | |
| //success: success, | |
| }); | |
| } |
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| using UnityEngine; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| public class AnimatedUnitCompressor : EditorWindow { | |
| Vector2 scrollPos = Vector2.zero; | |
| public List<GameObject> UnitPrefabs; | |
| public static string BonePrefix; | |
| private SerializedObject _serializedObject; |
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| //The current format is stored in the endianess of the platform that records it, and then swizzled into place in the editor strings are then handled specially | |
| //Here are some sniplets from the current deserialization: | |
| int dataIsLittleEndian = *((*bitstream)++); | |
| bool shouldswap = UNITY_LITTLE_ENDIAN ? dataIsLittleEndian == 0 : dataIsLittleEndian != 0; | |
| if(shouldswap) | |
| { | |
| int* ptr = *bitstream; | |
| while(ptr < endBuffer) | |
| SwapEndianBytes(*(ptr++)); |
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| WARNING: 'org.apache.xerces.jaxp.SAXParserImpl: Property 'http://javax.xml.XMLConstants/property/accessExternalDTD' is not recognized.' | |
| 2015-09-04 18:47:42,526 ERROR [Thread-65] PluginSettingsMetadataLoader:94 - Failed to fetch Plugin Settings metadata for plugin : yum | |
| java.lang.RuntimeException: Interaction with plugin with id 'yum' implementing 'package-repository' extension failed while requesting for 'go.plugin-setting | |
| s.get-configuration'. Reason: [Unsuccessful response from plugin. Plugin returned with code '400' and the following response: 'Invalid request name go.plugi | |
| n-settings.get-configuration'] | |
| at com.thoughtworks.go.plugin.access.PluginRequestHelper.submitRequest(PluginRequestHelper.java:38) | |
| at com.thoughtworks.go.plugin.access.common.settings.AbstractExtension.getPluginSettingsConfiguration(AbstractExtension.java:38) | |
| at com.thoughtworks.go.plugin.access.packagematerial.PackageAsRepositoryExtension.getPluginSettingsConfiguration(PackageAsRepositoryExtension.java:5 | |
| 0) | |
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| using System; | |
| using System.Collections; | |
| using System.Diagnostics; | |
| using System.Globalization; | |
| using System.Reflection; | |
| using System.Runtime.CompilerServices; | |
| using System.Runtime.Remoting.Metadata; | |
| using System.Runtime.Remoting.Metadata.W3cXsd2001; | |
| using System.Runtime.Remoting.Proxies; | |
| using System.Runtime.Serialization; |
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| /* | |
| var themes = UnlockableTheme.GetCachedLocalAvailableThemeIndices(); | |
| NetworkConnectionError error = NetworkConnectionError.UserDefined1; | |
| //uLink not supporting by default arrays :^( | |
| switch (themes.Count) | |
| { | |
| case 1: error = Network.Connect(host, port, password, playerName, 1, themes[0]); break; | |
| case 2: error = Network.Connect(host, port, password, playerName, 2, themes[0], themes[1]); break; | |
| case 3: error = Network.Connect(host, port, password, playerName, 3, themes[0], themes[1], themes[2]); break; | |
| case 4: error = Network.Connect(host, port, password, playerName, 4, themes[0], themes[1], themes[2], themes[3]); break; |
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| public static class GameObjectExtensions { | |
| public static bool HasComponent<T>(this GameObject gameObject) { | |
| return gameObject.GetComponent<T>() != null; | |
| } | |
| } |
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| // Shader created with Shader Forge v1.02 | |
| // Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/ | |
| // Note: Manually altering this data may prevent you from opening it in Shader Forge | |
| /*SF_DATA;ver:1.02;sub:START;pass:START;ps:flbk:,lico:1,lgpr:1,nrmq:1,limd:1,uamb:True,mssp:True,lmpd:False,lprd:False,rprd:False,enco:False,frtr:True,vitr:True,dbil:True,rmgx:True,rpth:1,hqsc:False,hqlp:False,tesm:0,blpr:0,bsrc:0,bdst:1,culm:0,dpts:2,wrdp:True,ufog:True,aust:True,igpj:False,qofs:0,qpre:1,rntp:1,fgom:False,fgoc:False,fgod:False,fgor:False,fgmd:0,fgcr:0.5,fgcg:0.5,fgcb:0.5,fgca:1,fgde:0.01,fgrn:0,fgrf:300,ofsf:0,ofsu:0,f2p0:False;n:type:ShaderForge.SFN_Final,id:1,x:34625,y:32712,varname:node_1,prsc:2|diff-391-OUT,spec-435-OUT,gloss-79-OUT,normal-44-RGB,emission-617-OUT,amspl-192-OUT;n:type:ShaderForge.SFN_Tex2d,id:5,x:33399,y:31694,ptovrint:False,ptlb:Diffuse,ptin:_Diffuse,varname:node_3400,prsc:2,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Color,id:6,x:33399,y:31922,ptovrint:Fal |