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@strokirk
Created October 20, 2013 18:59
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<!-- XCOM Interceptor -->
<vessel uniqueID="5" side="0" classname="Interceptor" broadType="player">
<art meshfile="dat/artemis.dxs" diffuseFile="dat/artemis_diffuse.png"
glowFile="dat/artemis_illum.png" specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
<internal_data file="dat/artemis.snt"/>
<shields front="60" back="60"/>
<performance turnrate="0.008" topspeed="0.8" efficiency="0.8" />
<beam_port x="0" y="17.8" z="289.0" damage="12" arcwidth="0.3" cycletime="4.0" range="1000"/>
<torpedo_tube x="0" y="8.35" z="258.74"/>
<torpedo_tube x="0" y="8.35" z="258.74"/>
<torpedo_tube x="0" y="8.35" z="258.74"/>
<torpedo_tube x="0" y="8.35" z="258.74"/>
<torpedo_tube x="0" y="8.35" z="258.74"/>
<torpedo_storage type="0" amount="20"/> <!-- Type 1 Homing"-->
<torpedo_storage type="1" amount="1"/> <!-- Type 4 LR Nuke-->
<torpedo_storage type="2" amount="4"/> <!-- Type 6 Mine"-->
<torpedo_storage type="3" amount="3"/> <!-- Type 9 ECM"-->
<engine_port x=" 82.93" y="5" z="-240.89"/>
<engine_port x="-82.93" y="5" z="-240.89"/>
<engine_port x="0" y="-9.22" z="-300"/>
<engine_port x="0" y="29.64" z="-300"/>
<long_desc text="XCOM Interceptor^The natural choice against alien invaders.^Features a rapid-fire laser gun and large torpedo bays with room for 20 homing, 1 nukes, 2 mines, 2 EMP."/>
</vessel>
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