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C++ XInput Vibrator
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/* | |
The MIT License (MIT) | |
Copyright (c) 2015 Alexander Rizaev | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
THE SOFTWARE. | |
*/ | |
#include "stdafx.h" | |
#include <iostream> | |
#include <windows.h> | |
#include <Xinput.h> | |
#pragma comment(user, "Compiled on " __DATE__ " at " __TIME__) | |
#pragma comment(lib, "XInput.lib") | |
using namespace std; | |
class Controller { | |
private: | |
XINPUT_STATE _controllerState; | |
int _controllerNum; | |
public: | |
Controller(int num); | |
~Controller(); | |
XINPUT_STATE getState(); | |
bool isConnected(); | |
void vibrate(int left = 0, int right = 0); | |
}; | |
Controller::Controller(int num) { | |
_controllerNum = num - 1; | |
} | |
Controller::~Controller() { | |
} | |
XINPUT_STATE Controller::getState() { | |
ZeroMemory(&_controllerState, sizeof(XINPUT_STATE)); | |
XInputGetState(_controllerNum, &_controllerState); | |
return _controllerState; | |
} | |
bool Controller::isConnected() { | |
ZeroMemory(&_controllerState, sizeof(XINPUT_STATE)); | |
DWORD Result = XInputGetState(_controllerNum, &_controllerState); | |
return Result == ERROR_SUCCESS; | |
} | |
void Controller::vibrate(int left, int right) { | |
XINPUT_VIBRATION v; | |
ZeroMemory(&v, sizeof(XINPUT_VIBRATION)); | |
v.wLeftMotorSpeed = left; | |
v.wRightMotorSpeed = right; | |
XInputSetState(_controllerNum, &v); | |
} | |
int _tmain(int argc, _TCHAR* argv[]) { | |
Controller* c = new Controller(1); | |
int lpower = 10000; | |
int rpower = 10000; | |
while (true) { | |
if (c->isConnected()) { | |
cout << lpower << " " << rpower << endl; | |
if (c->getState().Gamepad.wButtons & XINPUT_GAMEPAD_A) { | |
c->vibrate(lpower, rpower); | |
} | |
if (c->getState().Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) { | |
if (lpower + 100 < 65536) { | |
c->vibrate(); | |
lpower += 100; | |
c->vibrate(lpower, rpower); | |
} | |
} | |
if (c->getState().Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) { | |
if (lpower - 100 > 0) { | |
c->vibrate(); | |
lpower -= 100; | |
c->vibrate(lpower, rpower); | |
} | |
} | |
if (c->getState().Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) { | |
if (rpower + 100 < 65536) { | |
c->vibrate(); | |
rpower += 100; | |
c->vibrate(lpower, rpower); | |
} | |
} | |
if (c->getState().Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) { | |
if (rpower - 100 > 0) { | |
c->vibrate(); | |
rpower -= 100; | |
c->vibrate(lpower, rpower); | |
} | |
} | |
if (c->getState().Gamepad.wButtons & XINPUT_GAMEPAD_Y) { | |
c->vibrate(0); | |
lpower = 100; | |
rpower = 100; | |
c->vibrate(lpower, rpower); | |
} | |
if (c->getState().Gamepad.wButtons & XINPUT_GAMEPAD_B) { | |
c->vibrate(); | |
} | |
if (c->getState().Gamepad.wButtons & XINPUT_GAMEPAD_BACK) { | |
break; | |
} | |
} else { | |
cout << "Controller not found\nPress any key to exit\n"; | |
if (cin.get()) break; | |
} | |
} | |
return 0; | |
} |
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Sometimes I think of doing terrible things..