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Memory game in python
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http://www.codeskulptor.org/#user24_SyOHBQnx3L_15.py | |
# implementation of card game - Memory | |
import simplegui | |
import random | |
lst = range(0, 8) | |
deck=lst+list(lst) | |
myDeck={} | |
restoreList=[] | |
turns=0 | |
turnsLable="Turns = "+str(turns) | |
countClick=0 | |
# helper function to initialize globals | |
def new_game(): | |
global myDeck,restoreList,turnsLable,countClick | |
countClick=0 | |
restoreList=[] | |
turns=0 | |
random.shuffle(deck) | |
turnsLable="Turns = "+str(turns) | |
label.set_text(turnsLable) | |
for i in range(16): | |
point_list=[[i*50, 0], [i*50+50, 0], [i*50+50, 100], [i*50, 100]] | |
ls=[deck[i]]+[True] | |
ls.append(point_list) | |
myDeck[i]=ls | |
# define event handlers | |
def mouseclick(pos): | |
# add game state logic here | |
global myDeck,restoreList, turns, turnsLable,countClick | |
turnsLable="Turns = "+str(turns) | |
if(myDeck[pos[0]//50][1]): | |
countClick +=1 | |
turns=(countClick+1)//2 | |
if(len(restoreList)<2): | |
restoreList.append(pos[0]//50) | |
else: | |
if(myDeck[restoreList[0]][0]!= myDeck[restoreList[1]][0]): | |
myDeck[restoreList[0]][1]=True | |
myDeck[restoreList[1]][1]=True | |
#turns +=1 | |
restoreList=[] | |
restoreList.append(pos[0]//50) | |
myDeck[pos[0]//50][1]=False | |
turnsLable="Turns = "+str(turns) | |
label.set_text(turnsLable) | |
pass | |
# cards are logically 50x100 pixels in size | |
def draw(canvas): | |
global myDeck | |
for i in range(16): | |
point_list=myDeck[i][2] | |
point=[(point_list[0][0]+ point_list[1][0])//2,50] | |
#print point | |
canvas.draw_text(str(myDeck[i][0]), point, 42, "White") | |
if(myDeck[i][1]): | |
canvas.draw_polygon(point_list, 4, "Black", "Green") | |
# create frame and add a button and labels | |
frame = simplegui.create_frame("Memory", 800, 100) | |
frame.add_button("Restart", new_game) | |
label = frame.add_label(turnsLable) | |
# register event handlers | |
frame.set_mouseclick_handler(mouseclick) | |
frame.set_draw_handler(draw) | |
# get things rolling | |
new_game() | |
frame.start() | |
# Always remember to review the grading rubric |
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