# move to home directory
cd ~
# move the .zsh_history file into another .zsh_history_bad file
mv .zsh_history .zsh_history_bad
# write all printable strings into a new .zsh_history file
strings .zsh_history_bad > .zsh_history
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| #!/bin/sh | |
| # BepInEx start script | |
| # | |
| # Run the script to start the game with BepInEx enabled | |
| # | |
| # There are two ways to use this script | |
| # | |
| # 1. Via CLI: Run ./run_bepinex.sh <path to game> [doorstop arguments] [game arguments] | |
| # 2. Via config: edit the options below and run ./run.sh without any arguments |
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <title>A simple clock</title> | |
| </head> | |
| <body translate="no" > |
Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.
- Follow standard conventions.
- Keep it simple stupid. Simpler is always better. Reduce complexity as much as possible.
- Boy scout rule. Leave the campground cleaner than you found it.
- Always find root cause. Always look for the root cause of a problem.