A hello world executable created using declarative CMakeSL format.
- Declarative extensions in CMakeSL
- Teaser
- Table of contents
- Disclaimer
- Why
- What about "using one paradigm in the project"
- Imperative -> declarative
- Declarative format
- Paradigms integration
- Brief introduction
- Real world usage
- Thanks for reading
None of what you'll find in this article is part of official CMake project. It's part of CMakeSL project.
The declarative format implementation is more of a POC of integration between two paradigms. All the concepts can change. A lot of key concepts (like conditional compilation etc.) are not implemented yet.
Declarative extensions were inspired mostly by this comment from Craig Scott. To summarize, declarative files as leaf nodes are easy to parse and modify by tools. That means, writing a functionality that adds a source file to your project, as well as to CMakeLists is a piece of cake.
Ok, maybe not THAT easy, but still much easier than interpreting and modifing an imperative context.
You got me. Yes, I used that argument while releasing CMakeSL to the world. But, the Craig's comment convinced me to introduce declarative extensions.
Why I call it 'declarative extensions'? That's because the declarative files are meant to be the leaf nodes of your CMakeLists files. There is actually one rule: When you enter a declarative file, you can NOT call/add/execute/take information from a file written in imperative CMakeSL. On the other hand, in an imperative file you can add_subdirectory()
with a declarative file or create an executable using add_declarative_file()
function.
So, you can extent imperative files with declarative ones.
The declarative format is inspired by Qbs (which uses a QML dialect). But, the format was not copied in 100%. I decided to tweak it a little to make some of its parts similar to analogous parts from the imperative format. E.g. in Qbs to assign a value to a property, you use a colon: name: "hello_world"
. In declarative CMakeSL you use and equal: name = "hello_world"
. In Qbs to 'derive' a component from another one, you use its name as the name of the component and you name the file as your shiny new component name. So, if you'd want to create a reusable component MyReusableStaticLibrary
, you create a file MyReusableStaticLibrary.qbs
where you define your component, using StaticLibrary
as a root node:
StaticLibrary {
...
}
Then import it in client file and use it with MyReusableStaticLibrary
name.
To create a reusable component in CMakeSL, you need to declare it using component
keyword and derive it from the builtin static_library
component:
component MyReusableStaticLibrary : static_library {
// Some private dependencies that every library should link to.
dependencies.private = [ "some", "private", "deps" ]
};
There are other differences which will be covered later.
Technically, using declarative files is an alternative way of creating targets.
(Check out a complete example: add_declarative_file)
If you call add_declarative_file("some_file.dcmsl")
function, the function returns an object. The type of the object is unspecified. It depends on how the component was declared. If the type of the component derives from a static_library
, then you get an object of some type that derives from a cmake::library
type. If the type of the component derives from an executable
, then you get an object of some type that derives from a cmake::executable
type. You get the point. You can then pass this object to e.g. cmake::executable::link_to()
method. For example, you have a declarative file "foo.dcmsl"
that introduces a library:
static_library {
name = "foo"
files.public = [ "foo.cpp" ]
}
in your CMakeLists.cmsl
you add this declarative file and link the executable with the returned library:
int main()
{
cmake::executable exe = ...;
auto foo = add_declarative_file("foo.dcmsl");
exe.link_to(foo);
}
Note that, the cmake::executable::link_to()
method takes a cmake::library
as a parameter. The add_declarative_file("foo.dcmsl")
call returns an object of unspecified type. The type depends on the declarative file content. In our case, the object is convertible to cmake::library
, so the right overload of cmake::executable::link_to
is found and chosen.
(Check out a complete example: add_subdirectory_declarative)
It's a common case to have a directory that introduces a single target and does nothing more. If you don't need to do any magic there, a single declarative file is a good solution.
Let's imagine a simple project with one executable and one library. Root CMakeLists
creates an executable and adds_subdirectory
with the library that later on is linked to the executable. The library is introduced using declarative format.
An example folder structure:
├── CMakeLists.cmsl
├── main.cpp
└── some_lib
├── CMakeLists.dcmsl
└── lib.cpp
CMakeLists.cmsl
:
int main()
{
...
project p = project("Some Application");
auto some_lib = add_subdirectory("some_lib");
auto exe = p.add_executable("Application", {"main.cpp"} );
exe.link_to(some_lib);
...
}
And the some_lib/CMakeLists.dcmsl
:
static_library {
name = "some_lib"
files.public = [
"lib.cpp"
]
}
That's it. No other CMakeLists has to be written to introduce the library.
(Check out a complete example: declarative_root_cmakelists)
Declarative file can be used as the root CMakeLists. So, if you don't need to do anything fancy in the project, or just want to quickly check something out, that's the way.
There are four builtin component types that you should be aware of:
static_library
shared_library
executable
test_executable
All of them derive from product
component type. You can find available properties in the docs.
You've probably spotted a usage of property like files.public
. At this point you probably figured out what does it mean.
In CMake a lot of properties can be PUBLIC
, PRIVATE
or INTERFACE
. You can add directories to an include path of a target, with PRIVATE
keyword. That means they won't be forwarded.
The same functionality comes with properties of product
component, that are of forwarding_lists
type. forwarding_lists
has three properties:
public
private
interface
and you can access them and assign to them like you saw earlier, e.g.:
static_library {
name = "foo"
files.public = [
"foo.cpp"
]
include_dirs.public = [
"public/include/dir"
]
inculde_dirs.private = [
"private/include/dir"
]
dependencies.interface = [
"bar_dependency"
]
}
And so on..
(Check out a complete example: custom_component)
(Check out a real world example in CMakeSL itself: test_utils, and usage e.g.: test/decl_ast/CMakeLists.dcmsl)
There are of course cases, when you would want to create a custom component. E.g. you'd want to add a suffix to all of your libraries. You could, of course, add the suffix manually in every static_library
declaration, but that's ugly. Instead, you can create a custom component that accumulates common functionality and properties. Later on it can be used to declare stuff.
Let's say that we want all of our libraries to have suffix "_my_fancy_lib" and include directory "my/fancy/dir". Let's declare a custom component out of it, that derives from the builtin static_library
component:
component my_fancy_lib : static_library {
name_suffix = "_my_fancy_lib"
include_dirs.public = [
"my/fancy/dir"
]
}
And now it can be used to declare our fancy lib:
my_fancy_lib {
name = "foo"
include_dirs.public += [
"another/fancy/dir"
]
}
Mind the +=
while adding include directory. Thanks to that, the list with another/fancy/dir
will be appended to the list in component declaration. If you'd use a plain =
, the list would be overriden.
(Check out a complete example: module_import)
Imperative CMakeSL as well as the declarative one has modules support. With the example above, you most likely would want to declare my_fancy_lib
component in a commonly accessible file and use it wherever you need.
Just create the file, let's name it my_fancy_lib.dcmsl
and in import it the file in whchich you want to use it:
import "my_fancy_lib.dcmsl";
my_fancy_lib {
name = "foo"
include_dirs.public += [
"another/fancy/dir"
]
}
(Check out a complete example: cmake_variables_accessor)
In a lot of cases you'll need to get a value of an old-style CMake variable. You can get it from an accessor named cmake_variables
. CMakeSL is statically typed, so you need to provide information how the variable should be treated, using as_bool
, as_int
, as_double
, as_string
or as_list
.
For example, let's say that you have a root CMakeLists written in the vanilla CMake:
CMakeLists.txt
:
cmake_minimum_required(VERSION 3.14.3)
project("MyFancyProject")
set(MY_FANCY_SUFFIX "_my_fancy_suffix")
add_subdirectory(my_fancy_lib)
In the my_fancy_lib
dir, you declare a library that gets its name suffix from the accessor:
my_fancy_lib/CMakeLists.dcmsl
:
static_library {
name = "my_fancy_lib"
name_suffix = cmake_variables.MY_FANCY_SUFFIX.as_string
...
}
CMakeSL using imperative and declarative format is able to build itself. Check out its files, e.g.:
- root CMakeLists.cmsl
- custom declarative test_executable component
- usage of importing and using custom test_executable component
- example binaries with installation
- Adding googletest subdirectory that contains 'old' CMakeLists.txt
As always, I'm curious what you think about all this.
- Leave a comment on r/cpp
- Leave a comment on r/cmake
- Email me: stryku2393 aatt gmail.com
- Leave a comment on CMakeSL issue on CMake's GitLab
(BTW, there is a discussion about introducing a declarative language in CMake, so if you like the idea and have something to say, check out the issue)