Created
September 1, 2011 18:47
-
-
Save studioijeoma/1186920 to your computer and use it in GitHub Desktop.
Three.js WebGL Canvas Texture Text Example
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!doctype html> | |
<html> | |
<head> | |
<title>Three.js : WebGL Canvas Texture Text Example</title> | |
<style type="text/css"> | |
* { | |
margin: 0; | |
padding: 0; | |
} | |
body { | |
overflow: hidden; | |
} | |
</style> | |
<script type="text/javascript" src="js/Three.js"></script> | |
<script type="text/javascript" src="js/RequestAnimationFrame.js"></script> | |
<script type="text/javascript" src="js/Stats.js"></script> | |
<script type="text/javascript"> | |
// based on https://github.com/mrdoob/three.js/issues/229 | |
window.onload = function() { | |
var container, stats; | |
var camera, scene, renderer; | |
var mesh; | |
init(); | |
animate(); | |
function init() { | |
container = document.createElement('div'); | |
document.body.appendChild(container); | |
camera = new THREE.Camera(75, window.innerWidth / window.innerHeight, 1, 1000); | |
camera.position.z = 1000; | |
scene = new THREE.Scene(); | |
renderer = new THREE.WebGLRenderer({ | |
antialias : true | |
}); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
container.appendChild(renderer.domElement); | |
stats = new Stats(); | |
stats.domElement.style.position = 'absolute'; | |
stats.domElement.style.top = '0px'; | |
container.appendChild(stats.domElement); | |
var x = window.innerWidth / 2 - 300; | |
var y = window.innerHeight / 2 - 300; | |
mesh = createLabel("HELLO WORLD", x, y, 0, 100, "black", "yellow"); | |
scene.addObject(mesh); | |
} | |
function createLabel(text, x, y, z, size, color, backGroundColor, backgroundMargin) { | |
if(!backgroundMargin) | |
backgroundMargin = 50; | |
var canvas = document.createElement("canvas"); | |
var context = canvas.getContext("2d"); | |
context.font = size + "pt Arial"; | |
var textWidth = context.measureText(text).width; | |
canvas.width = textWidth + backgroundMargin; | |
canvas.height = size + backgroundMargin; | |
context = canvas.getContext("2d"); | |
context.font = size + "pt Arial"; | |
if(backGroundColor) { | |
context.fillStyle = backGroundColor; | |
context.fillRect(canvas.width / 2 - textWidth / 2 - backgroundMargin / 2, canvas.height / 2 - size / 2 - +backgroundMargin / 2, textWidth + backgroundMargin, size + backgroundMargin); | |
} | |
context.textAlign = "center"; | |
context.textBaseline = "middle"; | |
context.fillStyle = color; | |
context.fillText(text, canvas.width / 2, canvas.height / 2); | |
// context.strokeStyle = "black"; | |
// context.strokeRect(0, 0, canvas.width, canvas.height); | |
var texture = new THREE.Texture(canvas); | |
texture.needsUpdate = true; | |
var material = new THREE.MeshBasicMaterial({ | |
map : texture | |
}); | |
var mesh = new THREE.Mesh(new THREE.PlaneGeometry(canvas.width, canvas.height), material); | |
// mesh.overdraw = true; | |
mesh.doubleSided = true; | |
mesh.position.x = x - canvas.width; | |
mesh.position.y = y - canvas.height; | |
mesh.position.z = z; | |
return mesh; | |
} | |
function animate() { | |
requestAnimationFrame(animate); | |
renderer.render(scene, camera); | |
stats.update(); | |
} | |
}; | |
</script> | |
</head> | |
<body></body> | |
</html> |
I tried this code, added the external js libraries. and changed screne.addObject into scene.add. But then nothing happens, only the stats is visible.. any ideas?
error: S3TC compressed textures not supported
Same as @bartburkhardt here. Is it possible to see a live demo? Thanks!
seems like function createLabel() is defined, but it's not called in animate(). I will test it today.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
why can't i see anything in my google browser?? Can you show me a sreenshot as an running result???