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【Unity】指定した解像度のスクリーンショットを実機なし・エディタだけで撮る方法【2017.1対応】 ref: https://qiita.com/su10/items/a8f3f825155835de3d2a
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using System.Collections; | |
using UniRx; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Unityエディタ上からGameビューのスクリーンショットを撮るEditor拡張 | |
/// </summary> | |
public class CaptureScreenshotFromEditor : Editor | |
{ | |
/// <summary> | |
/// キャプチャを撮る | |
/// </summary> | |
/// <remarks> | |
/// Edit > CaptureScreenshot に追加。 | |
/// HotKeyは Ctrl + Shift + F12。 | |
/// </remarks> | |
[MenuItem("Edit/CaptureScreenshot #%F12")] | |
private static void CaptureScreenshot() | |
{ | |
var fileName = System.DateTime.Now.ToString("スクリーンショット yyyy-MM-dd HH.mm.ss") + ".png"; | |
Observable.FromCoroutine(() => CaptureCoroutine(fileName)).Subscribe(); | |
} | |
private static IEnumerator CaptureCoroutine(string fileName) | |
{ | |
var texture = new Texture2D(Screen.width, Screen.height, TextureFormat.ARGB32, false); | |
yield return new WaitForEndOfFrame(); | |
texture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0); | |
texture.Apply(); | |
var bytes = texture.EncodeToPNG(); | |
Destroy(texture); | |
System.IO.File.WriteAllBytes(fileName, bytes); | |
Debug.Log("ScreenShot: " + fileName); | |
} | |
} |
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