Created
April 30, 2015 13:48
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SingletonMonoBehaviourAutoCreate.cs
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using UnityEngine; | |
public class SingletonMonoBehaviourAutoCreate<T> : MonoBehaviour where T : MonoBehaviour | |
{ | |
private static T instance; | |
public static T Instance { | |
get { | |
if (instance == null) { | |
instance = (T)FindObjectOfType (typeof(T)); | |
if (instance == null) { | |
instance = (new GameObject (typeof(T).Name)).AddComponent<T> (); | |
} | |
} | |
return instance; | |
} | |
} | |
} |
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