Skip to content

Instantly share code, notes, and snippets.

View sudarshanReddykurri's full-sized avatar

SudarshanReddy kurri sudarshanReddykurri

View GitHub Profile
@posilva
posilva / Unreal_Buildgraph.sh
Last active August 30, 2024 06:44
Unreal Notes using BuildGraph
# List the existing targets in the installed engine build
./Engine/Build/BatchFiles/RunUAT.command BuildGraph -Script=Engine/Build/InstalledEngineBuild.xml -ListOnly
# Build Editor
./Engine/Build/BatchFiles/RunUAT.command BuildGraph -Script=Engine/Build/InstalledEngineBuild.xml -Target="Editor Mac"
# Build the editor but remove the Android and other options
./Engine/Build/BatchFiles/RunUAT.command BuildGraph \
-Script=Engine/Build/InstalledEngineBuild.xml \
-Target="Make Installed Build Mac" \
-set:WithMac=true \