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October 18, 2013 07:44
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C++ implementation of queue
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#include <iostream> | |
using namespace std; | |
template <class etype> | |
class queue | |
{ | |
class qnode | |
{ | |
public: | |
etype element; | |
qnode *next; | |
qnode( etype e = 0 ): element( e ), next( NULL ) | |
{ } | |
}; | |
qnode *first; | |
qnode *last; | |
public: | |
queue( ): first( NULL ), last( NULL ) | |
{ } | |
inline bool isempty( ) const | |
{ | |
return first == NULL; | |
} | |
void enqueue( const etype x ); | |
etype dequeue( ); | |
void makeempty( ); | |
}; | |
template <class etype> | |
void queue <etype> :: enqueue( const etype x ) | |
{ | |
if ( isempty( ) ) | |
{ | |
first = new qnode( x ); | |
last = first; | |
} | |
else | |
{ | |
qnode *p = new qnode( x ); | |
last->next = p; | |
last = last->next; | |
} | |
} | |
template <class etype> | |
etype queue<etype>::dequeue( ) | |
{ | |
etype x; | |
qnode *p; | |
if ( !isempty( ) ) | |
{ | |
x = first->element; | |
p = first; | |
first = first->next; | |
delete p; | |
return x; | |
} | |
} | |
template <class etype> | |
void queue<etype>::makeempty( ) | |
{ | |
while ( !isempty( ) ) | |
dequeue( ); | |
} | |
/* | |
template <class etype> | |
void | |
queue<etype>:: | |
display( ) | |
{ | |
if ( isempty( ) ) | |
cout << "\n\nThe queue is empty."; | |
for ( qnode *p = first; p != NULL; p = p->next ) | |
cout << p->element << " "; | |
} | |
int main( ) | |
{ | |
queue<int> q; | |
q.enqueue( 10 ); | |
q.enqueue( 45 ); | |
q.enqueue( 34 ); | |
q.enqueue( 12 ); | |
q.enqueue( 89 ); | |
q.enqueue( 17 ); | |
q.display( ); | |
for ( int i = 0; i < 3; i++ ) | |
q.dequeue( ); | |
q.display( ); | |
q.makeempty( ); | |
q.display( ); | |
cin.get( ); | |
return 0; | |
} | |
*/ |
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