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Compile Simutrans-Extended with MinGW toolchain on Cygwin environment
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CXX = i686-w64-mingw32-g++ | |
C = i686-w64-mingw32-gcc | |
LD = i686-w64-mingw32-ld | |
SDL_CONFIG = /usr/i686-w64-mingw32/sys-root/mingw/bin/sdl-config | |
SDL2_CONFIG = /usr/i686-w64-mingw32/sys-root/mingw/bin/sdl2-config | |
BACKEND=gdi | |
COLOUR_DEPTH=16 | |
OSTYPE=mingw32 | |
#DEBUG = 1 # Level 1-3, higher number means more debug-friendly but slower, see Makefile | |
#MSG_LEVEL = 1 # Level 1-4, more runtime debug messages (without only warnings and errors) | |
#OPTIMISE = 1 # Add umpteen optimisation flags | |
#PROFILE = 1 # Enable profiling | |
#PROFILE = 2 # Enable profiling with optimisation flags, can be used with `OPTIMISE = 1' | |
WITH_REVISION = 1 # adds the commit number (truncated) from Github; important for network games | |
# if you do not use Github and the related scripts for setting the commit number automatically, add -DREVISION="1234" to the FLAGS below | |
#WIN32_CONSOLE = 1 # adds a console for windows debugging | |
MULTI_THREAD = 1 # Enable multithreading | |
#AV_FOUNDATION = 1 # Use AVFoundation instead of QTKit. If you are using macOS 10.12 or later, this must be enabled. | |
#VERBOSE = 1 | |
# The following useful conditional compilation flags exist | |
# | |
# Needed to compile: | |
# USE_C: no assembler for copying (required for not using GCC on x86) | |
# SIM_BIG_ENDIAN: MUST be set for PPC/Motorola byte order! (old mac, amiga) | |
# NO_INTPTR_T: must be set if intptr_t is not available | |
# | |
# Changing appearance: | |
# USE_SOFTPOINTER: emulate mouse pointer (set automatically in Makefile) | |
# | |
# Useful for debugging: | |
# DEBUG_ROUTES: show routing calculation information in minimap | |
# SHOW_FORE_GRUND: show which objects are drawn as foreground | |
# DEBUG_FLUSH_BUFFER: show the dirty areas on the screen | |
# USE_VALGRIND_MEMCHECK: make valgrind-memcheck aware of the memory allocation stuff in dataobj/freelist | |
# SYSLOG: send debug output to syslog | |
# | |
# Following flags alter game engine (and are off for standard builds) | |
# OTTD_LIKE: Enables half height tiles and crossconnects all industries | |
# AUTOMATIC_BRIDGES and AUTOMATIC_TUNNELS: will be built also for player | |
# AUTOJOIN_PUBLIC: stations next to a public stop will be joined to it | |
# USE_DIFFERENT_WIND: different airplane approach directions over the map | |
# DESTINATION_CITYCARS: Citycars can have a destination (enabled automatically - cannot be disabled) | |
# | |
# In order to use the flags, add a line like this: (-Dxxx) | |
# FLAGS = -DUSE_C | |
# The above flag is recommended for speed on modern CPUs: see http://forum.simutrans.com/index.php?topic=16773.msg159658#msg159658 | |
# Output directories: | |
# | |
# use this put objects file in same directory, where the sources are (not recommended): | |
# ... otherwise defaults to 'build/default') | |
# | |
# BUILDDIR = $(shell pwd) | |
# | |
# use this to specify the target directory for the executable: | |
# .. otherwise defaults to BUILDDIR | |
# | |
# MAKEOBJ_PROGDIR = $(shell pwd) | |
# NETTOOL_PROGDIR = $(shell pwd) | |
# PROGDIR = $(shell pwd) | |
FLAGS = -DUSE_C -fno-delete-null-pointer-checks -fno-strict-aliasing -std=c++11 |
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