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Simple State-Observer in JavaScript
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/** | |
* Simple State-Observer in JavaScript | |
*/ | |
var PropState = function () { | |
var _self = this; | |
var _state = {}; | |
var _callbacks = {}; | |
if (arguments.length) { | |
for (var i in arguments) { | |
var obj = arguments[i]; | |
if (obj.name && obj.value) { | |
_state[obj.name] = obj.value; | |
_callbacks[obj.name] = obj.onChange; | |
(function (propName) { | |
Object.defineProperty(_self, propName, { | |
get: function () { | |
return _state[propName]; | |
}, | |
set: function (value) { | |
var oldValue = _state[propName]; | |
_state[propName] = value; | |
if (value !== oldValue) { | |
_self.onChange(_state, propName, value); | |
if (typeof _callbacks[propName] === 'function') { | |
_callbacks[propName](propName, value); | |
} | |
} | |
}, | |
enumerable: true, | |
configurable: false, | |
}); | |
})(obj.name); | |
} | |
} | |
} | |
}; | |
Object.defineProperty(PropState.prototype, 'onChange', { | |
value: function (state, key, value) {}, | |
writable: true, | |
enumerable: false, | |
configurable: false, | |
}); |
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// define global state change callback | |
PropState.prototype.onChange = function (state, key, value) { | |
console.log('Object State updated ', state); | |
}; | |
// initialize all states | |
var propState = new PropState( | |
{name: 'a', value: 1, onChange: function (key, value) { console.log(key+' updated', value); }}, | |
{name: 'b', value: 2, onChange: function (key, value) { console.log(key+' updated', value); }}, | |
{name: 'c', value: 3} | |
); | |
console.log(propState.a); | |
propState.a = 3; // change state to invoke its callback | |
console.log(propState.a); | |
// get all states | |
for (var stateName in propState) { | |
console.log(propState[stateName]); | |
} |
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