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fifteen puzzle game
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#include <iostream> | |
#include <iterator> | |
#include <functional> | |
#include <algorithm> | |
#include <queue> | |
#include <vector> | |
#include <set> | |
#include <sstream> | |
#include <string> | |
using namespace std; | |
struct Vertex | |
{ | |
int state[4][4]; | |
Vertex *ancestor; | |
int cost, heuristics; | |
void RecalculateHeuristics(); | |
void Print(); | |
}; | |
void Vertex::RecalculateHeuristics() | |
{ | |
int row[] = {3,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3}; | |
int col[] = {3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2}; | |
int r=0; | |
for(int i=0;i<4;i++) | |
for(int j=0;j<4;j++) | |
if(state[i][j]!=0) | |
r+=abs(row[state[i][j]]-i)+abs(col[state[i][j]]-j); | |
heuristics = r; | |
} | |
void Vertex::Print() | |
{ | |
for(int i=0;i<4;i++) | |
{ | |
copy(&state[i][0], &state[i][3]+1, | |
ostream_iterator<int>(cout, " ")); | |
cout<<endl; | |
} | |
cout<<endl; | |
} | |
struct PQSorter | |
{ | |
bool operator() (Vertex *lhs, Vertex * rhs) | |
{ | |
return lhs->cost+lhs->heuristics > rhs -> cost+ rhs -> heuristics; | |
} | |
}; | |
struct CompareVPtrs: public binary_function<Vertex*, Vertex*, bool> | |
{ | |
bool operator()( Vertex *lhs, Vertex *rhs) const | |
{ | |
return equal((int *)lhs->state, (int *)lhs->state+16, | |
(int *)rhs->state); | |
} | |
} | |
CompareVP; | |
priority_queue<Vertex*, deque<Vertex*>, PQSorter> Queue; | |
set <Vertex*> Vertices; | |
void Initialize() | |
{ | |
Vertex* startingState = new Vertex; | |
string line; | |
for(int i=0;i<4;i++) | |
{ | |
getline(cin,line); | |
istringstream is(line); | |
for(int j=0;j<4;j++) | |
//cin>> startingState -> state[i][j]; | |
is >> startingState -> state[i][j]; | |
} | |
startingState->cost = 0; | |
startingState->RecalculateHeuristics(); | |
startingState->ancestor = NULL; | |
Queue.push(startingState); | |
Vertices.insert(startingState); | |
cout<<endl; | |
} | |
void AddNeighbours(Vertex* gameState) | |
{ | |
int zi, zj; | |
for(int i=0;i<4;i++) | |
for(int j=0;j<4;j++) | |
if(gameState->state[i][j] == 0) | |
{ zi=i; zj=j; break; } | |
int di[] = {-1, 0, 1, 0}, dj[] = {0, -1, 0, 1}; | |
for(int k=0; k<4; k++) | |
{ | |
int i = zi + di[k]; | |
int j = zj + dj[k]; | |
if(i>=0 && j>=0 && i<=3 && j<=3) | |
{ | |
Vertex* v = new Vertex; | |
copy((int*)gameState->state, (int*)gameState+16, (int*)v->state); | |
v->state[i][j] = 0; | |
v->state[zi][zj] = gameState->state[i][j]; | |
v->cost = gameState->cost+1; | |
v->RecalculateHeuristics(); | |
v->ancestor = gameState; | |
if(find_if(Vertices.begin(), Vertices.end(), bind2nd(CompareVP,v))==Vertices.end()) | |
{ | |
Queue.push(v); | |
Vertices.insert(v); | |
} | |
else | |
delete v; | |
} | |
} | |
} | |
bool isGoal(Vertex *s) | |
{ | |
int goal[4][4] = {{1,2,3,4},{5,6,7,8},{9,10,11,12},{13,14,15,0}}; | |
return equal((int *)s->state, (int *)s->state+16, (int *)goal); | |
} | |
int main() | |
{ | |
Initialize(); | |
int c=0; | |
while(!Queue.empty()) | |
{ | |
Vertex* v = Queue.top(); | |
Queue.pop(); | |
c++; | |
if(isGoal(v)) | |
{ | |
while(v != NULL) | |
{ | |
v->Print(); | |
v = v->ancestor; | |
} | |
cout << c << " vertices"; | |
break; | |
} | |
else | |
AddNeighbours(v); | |
} | |
for(set<Vertex*>::iterator p = Vertices.begin();p!=Vertices.end();p++) | |
delete *p; | |
system("pause"); | |
return 0; | |
} |
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