Created
August 17, 2015 07:15
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Combo计数器
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using UnityEngine; | |
public class ComboCounter | |
{ | |
public static float CurrentTime { get { return Time.fixedTime; } } | |
public System.Action onBegin; | |
public System.Action<int> onIncrease; | |
public System.Action<int> onEnd; | |
public float Duration = 1.0f; | |
private int m_count; | |
private float m_lastRecordTime; | |
public void Record() | |
{ | |
if (0 == m_count) | |
{ | |
OnBegin(); | |
} | |
m_lastRecordTime = CurrentTime; | |
m_count++; | |
OnIncrease(m_count); | |
} | |
public void FixedUpdate() | |
{ | |
if (0 == m_count) | |
{ | |
return; | |
} | |
if (CurrentTime - m_lastRecordTime > Duration) | |
{ | |
OnEnd(m_count); | |
m_count = 0; | |
m_lastRecordTime = 0.0f; | |
} | |
} | |
private void OnBegin() | |
{ | |
if (null != onBegin) | |
{ | |
onBegin(); | |
} | |
} | |
private void OnIncrease(int current) | |
{ | |
if (null != onIncrease) | |
{ | |
onIncrease(current); | |
} | |
} | |
private void OnEnd(int current) | |
{ | |
if (null != onEnd) | |
{ | |
onEnd(current); | |
} | |
} | |
} |
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