Created
November 10, 2023 18:46
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Texture2DPNGExporter for MetaTex
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using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
public class Texture2DPNGExporter : MonoBehaviour | |
{ | |
[MenuItem("Assets/Export Selected Textures to PNG")] | |
public static void SaveTexturesToPNG() | |
{ | |
foreach (Object selectedObject in Selection.objects) | |
{ | |
Texture2D texture = selectedObject as Texture2D; | |
if (texture != null) | |
{ | |
string filePath = EditorUtility.SaveFilePanel("Save Texture as PNG", "", texture.name + ".png", "png"); | |
if (string.IsNullOrEmpty(filePath)) | |
{ | |
Debug.LogError("File path is empty for texture: " + texture.name); | |
continue; | |
} | |
SaveTextureToPNG(texture, filePath); | |
} | |
} | |
} | |
private static void SaveTextureToPNG(Texture2D texture, string filePath) | |
{ | |
RenderTexture renderTex = RenderTexture.GetTemporary( | |
texture.width, | |
texture.height, | |
0, | |
RenderTextureFormat.Default, | |
RenderTextureReadWrite.Linear); | |
Graphics.Blit(texture, renderTex); | |
RenderTexture previous = RenderTexture.active; | |
RenderTexture.active = renderTex; | |
Texture2D newTexture = new Texture2D(texture.width, texture.height); | |
newTexture.ReadPixels(new Rect(0, 0, renderTex.width, renderTex.height), 0, 0); | |
newTexture.Apply(); | |
RenderTexture.active = previous; | |
RenderTexture.ReleaseTemporary(renderTex); | |
byte[] pngData = newTexture.EncodeToPNG(); | |
if (pngData != null) | |
{ | |
File.WriteAllBytes(filePath, pngData); | |
Debug.Log("Texture saved as PNG: " + filePath); | |
} | |
} | |
} |
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