Created
July 5, 2023 17:27
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ShowFloatInShader
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float3 ShowFloat(float2 uv, float val, int digits){ | |
int a[210] = | |
{ | |
1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,0,0,1,1,1, 0,0,0,0,0,0, | |
1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0,0,0,1,0,0, 0,1,0,0,0,0, | |
1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,0,0,1,1,1, 1,1,1,1,1,1, | |
1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0,0,0,1,0,0, 0,1,0,0,0,0, | |
1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,0,0,1,1,1, 0,0,0,0,0,0 | |
}; | |
//0123456789.E+- | |
// arranged values to show | |
val *= 1.000001; | |
bool signVal = val >= 0.0; | |
float logged = log(abs(val))/log(10.0); | |
int powInt = int(floor(logged)); | |
bool signPow = logged >= 0.0; | |
float floatRaw = abs(val) / pow(10.0, 0.0+powInt); | |
// pixel idx & pixel size in a quad | |
uint resX = 4 * (digits + 2) + 1; // sign, point | |
uint resY = 13; | |
uint myPixX = uint(uv.x * resX); | |
uint myPixY = uint(uv.y * resY); | |
int letter = -1; | |
uint2 idxLetter = uint2(myPixX/4, myPixY/6); | |
uint2 uvInLetter = uint2(myPixX%4, myPixY%6); | |
// find what letter to show from "idx Letter" | |
if(idxLetter.y == 0){ | |
if(idxLetter.x == 0){ | |
letter = 11; | |
} | |
else if(idxLetter.x == 1){ | |
letter = signPow ? 12 : 13; | |
} | |
else if(idxLetter.x == 2){ | |
letter = abs(powInt)/10; | |
} | |
else if(idxLetter.x == 3){ | |
letter = abs(powInt)%10; | |
} | |
} | |
else if(idxLetter.y == 1){ | |
if(idxLetter.x == 0){ | |
letter = signVal ? 12 : 13; | |
} | |
if(idxLetter.x == 1){ | |
letter = int(floatRaw); | |
} | |
if(idxLetter.x == 2){ | |
letter = 10; | |
} | |
if(idxLetter.x >= 3){ | |
letter = uint(floatRaw*pow(10.0,idxLetter.x-2.0))%10; | |
} | |
} | |
// decide black or white from "letter" and "uvInLetter" | |
float3 col = 0.0; | |
if(uvInLetter.y >=1 && uvInLetter.x>=1 && letter>=0){ | |
uint yFromUp = 5-uvInLetter.y; | |
uint xFromLeft = letter * 3 + (uvInLetter.x-1); | |
if(a[yFromUp*42 + xFromLeft] == 1){ | |
col = 1.0; | |
} | |
} | |
return col; | |
} | |
float3 ShowInt(float2 uv, int val, int digits){ | |
int a[210] = | |
{ | |
1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,0,0,1,1,1, 0,0,0,0,0,0, | |
1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0,0,0,1,0,0, 0,1,0,0,0,0, | |
1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,0,0,1,1,1, 1,1,1,1,1,1, | |
1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0,0,0,1,0,0, 0,1,0,0,0,0, | |
1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,0,0,1,1,1, 0,0,0,0,0,0 | |
}; | |
//0123456789.E+- | |
// arranged values to show | |
bool signVal = val >= 0; | |
uint absVal = abs(val); | |
// pixel idx & pixel size in a quad | |
uint resX = 4 * (digits + 1) + 1; // sign, point | |
uint resY = 13; | |
uint myPixX = uint(uv.x * resX); | |
uint myPixY = uint(uv.y * resY); | |
int letter = -1; | |
uint2 idxLetter = uint2(myPixX/4, myPixY/6); | |
uint2 uvInLetter = uint2(myPixX%4, myPixY%6); | |
// find what letter to show from "idx Letter" | |
absVal *= 10; | |
if(idxLetter.y == 0){ | |
if(idxLetter.x == 0){ | |
letter = signVal ? 12 : 13; | |
} | |
if(idxLetter.x >= 1){ | |
for(uint i=0; i<digits - (idxLetter.x-1); i++){ | |
absVal /= 10; | |
} | |
letter = absVal %10; | |
} | |
} | |
// decide black or white from "letter" and "uvInLetter" | |
float3 col = 0.0; | |
if(uvInLetter.y >=1 && uvInLetter.x>=1 && letter>=0){ | |
uint yFromUp = 5-uvInLetter.y; | |
uint xFromLeft = letter * 3 + (uvInLetter.x-1); | |
if(a[yFromUp*42 + xFromLeft] == 1){ | |
col = 1.0; | |
} | |
} | |
return col; | |
} | |
float3 ShowPercentage(float2 uv, float val, int digits){ | |
int a[180] = | |
{ | |
1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,0,0, 1,1,1, | |
1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0,0,0, 1,0,1, | |
1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0,0,0, 1,1,1, | |
1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1, 0,0,0, 1,0,0, | |
1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1,0,0, 1,0,0 | |
}; | |
//0123456789.E+- | |
// arranged values to show | |
val *= 1.000001; | |
// pixel idx & pixel size in a quad | |
uint resX = 4 * (digits + 2) + 1; // sign, point | |
uint resY = 13; | |
uint myPixX = uint(uv.x * resX); | |
uint myPixY = uint(uv.y * resY); | |
int letter = -1; | |
uint2 idxLetter = uint2(myPixX/4, myPixY/6); | |
uint2 uvInLetter = uint2(myPixX%4, myPixY%6); | |
// find what letter to show from "idx Letter" | |
if(idxLetter.y == 0){ | |
if(idxLetter.x == 0){ | |
letter = uint(val * pow(10.0,0.0))%10; | |
if(letter==0) letter = -1; | |
} | |
else if(idxLetter.x == 1){ | |
letter = uint(val * pow(10.0,1.0))%10; | |
} | |
else if(idxLetter.x == 2){ | |
letter = uint(val * pow(10.0,2.0))%10; | |
} | |
else if(idxLetter.x == 3){ | |
letter = 10; | |
} | |
else if(idxLetter.x == digits+1){ | |
letter = 11; | |
} | |
else{ | |
letter = uint(val * pow(10.0,idxLetter.x-1))%10;; | |
} | |
} | |
// decide black or white from "letter" and "uvInLetter" | |
float3 col = 0.0; | |
if(uvInLetter.y >=1 && uvInLetter.x>=1 && letter>=0){ | |
uint yFromUp = 5-uvInLetter.y; | |
uint xFromLeft = letter * 3 + (uvInLetter.x-1); | |
if(a[yFromUp*36 + xFromLeft] == 1){ | |
col = 1.0; | |
} | |
} | |
return col; | |
} |
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