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July 27, 2026 11:33
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UE5 build and cook .bat files
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| :: Put these files the root of your UE5 project, and adjust path of Game\Game.uproject appropriately | |
| :: | |
| :: COOK.bat | |
| call .\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -project=".\Game\Game.uproject" -targetplatform=Win64 -clientconfig=Development -nop4 -build -cook -stage -iostore -compressed -pak -prereqs -utf8output | |
| :: Or, sometimes I do it like this | |
| call .\Engine\Build\BatchFiles\RunUAT.bat BuildCookRun -project=".\Game\Game.uproject" -targetplatform=%~1 -clientconfig=%~2 -nop4 -build -cook -stage -iostore -compressed -pak -prereqs -utf8output | |
| :: So you use it like: | |
| :: Cook.bat Win64 Test | |
| :: Cook.bat Win64 Development | |
| :: | |
| :: REBUILD.bat | |
| call .\Engine\Build\BatchFiles\Build.bat Game Win64 Development -project="..\..\Game\Game.uproject" | |
| copy /y .\Game\Binaries\Win64\Game.exe .\Game\Saved\StagedBuilds\Windows\Game\Binaries\Win64\Game.exe || (echo "COPY FAILED!!" & exit /b 1) | |
| copy /y .\Game\Binaries\Win64\Game.pdb .\Game\Saved\StagedBuilds\Windows\Game\Binaries\Win64\Game.pdb || (echo "COPY FAILED!!" & exit /b 1) | |
| :: | |
| :: LAUNCH.bat | |
| start .\Game\Saved\StagedBuilds\Windows\Game\Binaries\Win64\Game.exe -statnamedevents -windowed -resx=1920 -resy=1200 | |
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