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MCTS for Alpha Zero
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def search(s, game, nnet): | |
if game.gameEnded(s): return -game.gameReward(s) | |
if s not in visited: | |
visited.add(s) | |
P[s], v = nnet.predict(s) | |
return -v | |
max_u, best_a = -float("inf"), -1 | |
for a in game.getValidActions(s): | |
u = Q[s][a] + c_puct*P[s][a]*sqrt(sum(N[s]))/(1+N[s][a]) | |
if u>max_u: | |
max_u = u | |
best_a = a | |
a = best_a | |
sp = game.nextState(s, a) | |
v = search(sp, game, nnet) | |
Q[s][a] = (N[s][a]*Q[s][a] + v)/(N[s][a]+1) | |
N[s][a] += 1 | |
return -v |
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We use 1 as a default but I don’t know how sensitive training is to this parameter. Best to try a handful of values.