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def policyIterSP(game): | |
nnet = initNNet() # initialise random neural network | |
examples = [] | |
for i in range(numIters): | |
for e in range(numEps): | |
examples += executeEpisode(game, nnet) # collect examples from this game | |
new_nnet = trainNNet(examples) | |
frac_win = pit(new_nnet, nnet) # compare new net with previous net | |
if frac_win > threshold: | |
nnet = new_nnet # replace with new net | |
return nnet | |
def executeEpisode(game, nnet): | |
examples = [] | |
s = game.startState() | |
mcts = MCTS() # initialise search tree | |
while True: | |
for _ in range(numMCTSSims): | |
mcts.search(s, game, nnet) | |
examples.append([s, mcts.pi(s), None]) # rewards can not be determined yet | |
a = random.choice(len(mcts.pi(s)), p=mcts.pi(s)) # sample action from improved policy | |
s = game.nextState(s,a) | |
if game.gameEnded(s): | |
examples = assignRewards(examples, game.gameReward(s)) | |
return examples |
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