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Parallax effect with Jetpack Compose
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@Composable | |
fun ParallaxScreen(modifier: Modifier = Modifier) { | |
val context = LocalContext.current | |
val scope = rememberCoroutineScope() | |
var data by remember { mutableStateOf<SensorData?>(null) } | |
DisposableEffect(Unit) { | |
val dataManager = SensorDataManager(context) | |
dataManager.init() | |
val job = scope.launch { | |
dataManager.data | |
.receiveAsFlow() | |
.onEach { data = it } | |
.collect() | |
} | |
onDispose { | |
dataManager.cancel() | |
job.cancel() | |
} | |
} | |
Box(modifier = modifier) { | |
ParallaxView( | |
modifier = Modifier | |
.fillMaxWidth() | |
.align(Alignment.Center), | |
multiPlier = 20, | |
data = data | |
) | |
} | |
} |
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// For changing offset values, it is always preferred to use .offset { } instead of .offset() | |
// as offset {..} is implemented to avoid recomposition during the offset changes | |
@Composable | |
fun ParallaxView( | |
modifier: Modifier = Modifier, | |
depthMultiplier: Int = 20, | |
data: SensorData? | |
) { | |
val roll by derivedStateOf { (data?.roll ?: 0f) * depthMultiplier } | |
val pitch by derivedStateOf { (data?.pitch ?: 0f) * depthMultiplier } | |
Box(modifier = modifier) { | |
// Glow Shadow | |
// Has quicker offset change and in opposite direction to the Image Card | |
Image( | |
painter = painterResource(id = drawable.beach), | |
modifier = Modifier | |
.offset { | |
IntOffset( | |
x = -(roll * 1.5).dp.roundToPx(), | |
y = (pitch * 2).dp.roundToPx() | |
) | |
} | |
.width(256.dp) | |
.height(356.dp) | |
.align(Alignment.Center) | |
.blur(radius = 24.dp, edgeTreatment = BlurredEdgeTreatment.Unbounded), | |
contentDescription = null, | |
contentScale = ContentScale.FillHeight, | |
) | |
// Edge (used to give depth to card when tilted) | |
// Has slightly slower offset change than Image Card | |
Box( | |
modifier = Modifier | |
.offset { | |
IntOffset( | |
x = (roll * 0.9).dp.roundToPx(), | |
y = -(pitch * 0.9).dp.roundToPx() | |
) | |
} | |
.width(300.dp) | |
.height(400.dp) | |
.align(Alignment.Center) | |
.background( | |
color = Color.White.copy(alpha = 0.3f), | |
shape = RoundedCornerShape(16.dp) | |
), | |
) | |
// Image Card | |
// The image inside has a parallax shift in the opposite direction | |
Image( | |
painter = painterResource(id = drawable.beach), | |
modifier = Modifier | |
.offset { | |
IntOffset( | |
x = roll.dp.roundToPx(), | |
y = -pitch.dp.roundToPx() | |
) | |
} | |
.width(300.dp) | |
.height(400.dp) | |
.align(Alignment.Center) | |
.clip(RoundedCornerShape(16.dp)), | |
contentDescription = null, | |
contentScale = ContentScale.FillHeight, | |
alignment = BiasAlignment( | |
horizontalBias = (roll * 0.005).toFloat(), | |
verticalBias = 0f, | |
) | |
) | |
} | |
} |
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class SensorDataManager (context: Context): SensorEventListener { | |
private val sensorManager by lazy { | |
context.getSystemService(Context.SENSOR_SERVICE) as SensorManager | |
} | |
fun init() { | |
Log.d("SensorDataManager", "init") | |
val accelerometer = sensorManager.getDefaultSensor(Sensor.TYPE_GRAVITY) | |
val magnetometer = sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD) | |
sensorManager.registerListener(this, accelerometer, SensorManager.SENSOR_DELAY_UI) | |
sensorManager.registerListener(this, magnetometer, SensorManager.SENSOR_DELAY_UI) | |
} | |
private var gravity: FloatArray? = null | |
private var geomagnetic: FloatArray? = null | |
val data: Channel<SensorData> = Channel(Channel.UNLIMITED) | |
override fun onSensorChanged(event: SensorEvent?) { | |
if (event?.sensor?.type == Sensor.TYPE_GRAVITY) | |
gravity = event.values | |
if (event?.sensor?.type == Sensor.TYPE_MAGNETIC_FIELD) | |
geomagnetic = event.values | |
if (gravity != null && geomagnetic != null) { | |
var r = FloatArray(9) | |
var i = FloatArray(9) | |
if (SensorManager.getRotationMatrix(r, i, gravity, geomagnetic)) { | |
var orientation = FloatArray(3) | |
SensorManager.getOrientation(r, orientation) | |
data.trySend( | |
SensorData( | |
roll = orientation[2], | |
pitch = orientation[1] | |
) | |
) | |
} | |
} | |
} | |
fun cancel() { | |
Log.d("SensorDataManager", "cancel") | |
sensorManager.unregisterListener(this) | |
} | |
override fun onAccuracyChanged(sensor: Sensor?, accuracy: Int) {} | |
} | |
data class SensorData( | |
val roll: Float, | |
val pitch: Float | |
) |
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@LouisCAD check out an article I wrote which should cover your questions. https://medium.com/@rahulbehera/sensor-based-parallax-animations-for-android-and-ios-5363f38e37ec