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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
public static class PivotUtilities | |
{ | |
[MenuItem("GameObject/Pivot/Create Pivot", false, 0)] | |
static void CreatePivotObject() | |
{ | |
if (Selection.activeGameObject != null) | |
{ | |
var pivot = CreatePivotObject(Selection.activeGameObject); | |
Selection.activeGameObject = pivot; | |
} | |
} | |
[MenuItem("GameObject/Pivot/Create Pivot (Local Zero)", false, 0)] | |
static void CreatePivotObjectAtParentPos() | |
{ | |
if (Selection.activeGameObject != null) | |
{ | |
var pivot = CreatePivotObjectAtParentPos(Selection.activeGameObject); | |
Selection.activeGameObject = pivot; | |
} | |
} | |
[MenuItem("GameObject/Pivot/Delete Pivot", false, 0)] | |
static void DeletePivotObject() | |
{ | |
GameObject objSelectionAfter = null; | |
if (Selection.activeGameObject != null) | |
{ | |
if (Selection.activeGameObject.transform.childCount > 0) | |
{ | |
objSelectionAfter = Selection.activeGameObject.transform.GetChild(0).gameObject; | |
} | |
else if (Selection.activeGameObject.transform.parent != null) | |
{ | |
objSelectionAfter = Selection.activeGameObject.transform.parent.gameObject; | |
} | |
DeletePivotObject(Selection.activeGameObject); | |
Selection.activeGameObject = objSelectionAfter; | |
} | |
} | |
private static GameObject CreatePivotObjectAtParentPos(GameObject current) | |
{ | |
if (current == null) | |
{ | |
return null; | |
} | |
int siblingIndex = current.transform.GetSiblingIndex(); | |
GameObject newObject = new GameObject("Pivot"); | |
newObject.transform.SetParent(current.transform.parent); | |
newObject.transform.localPosition = Vector3.zero; | |
newObject.transform.localScale = Vector3.one; | |
newObject.transform.localRotation = Quaternion.identity; | |
newObject.transform.SetSiblingIndex(siblingIndex); | |
current.transform.SetParent(newObject.transform); | |
return newObject; | |
} | |
private static GameObject CreatePivotObject(GameObject current) | |
{ | |
if (current == null) | |
{ | |
return null; | |
} | |
int siblingIndex = current.transform.GetSiblingIndex(); | |
GameObject newObject = new GameObject("Pivot"); | |
newObject.transform.SetParent(current.transform.parent); | |
newObject.transform.position = current.transform.position; | |
newObject.transform.localScale = current.transform.localScale; | |
newObject.transform.rotation = current.transform.rotation; | |
newObject.transform.SetSiblingIndex(siblingIndex); | |
current.transform.SetParent(newObject.transform); | |
return newObject; | |
} | |
private static GameObject DeletePivotObject(GameObject current) | |
{ | |
Transform parent = current.transform.parent; | |
int childrenCount = current.transform.childCount; | |
int siblingIndex = current.transform.GetSiblingIndex(); | |
Transform[] children = new Transform[childrenCount]; | |
for (int i = 0; i < childrenCount; i++) | |
{ | |
children[i] = current.transform.GetChild(i); | |
} | |
for (int i = 0; i < childrenCount; i++) | |
{ | |
children[i].SetParent(parent); | |
children[i].SetSiblingIndex(siblingIndex + i); | |
} | |
if (Application.isPlaying) | |
{ | |
GameObject.Destroy(current); | |
} | |
else | |
{ | |
GameObject.DestroyImmediate(current); | |
} | |
if (children.Length > 0) | |
{ | |
return children[0].gameObject; | |
} | |
else | |
{ | |
return null; | |
} | |
} | |
} |
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