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suveer-r / CleanUpWindow.cs
Created July 19, 2021 08:40 — forked from karl-/CleanUpWindow.cs
New interface for removing unused Unity assets
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
using System.Collections.Generic;
public class CleanUpWindow : EditorWindow
{
bool groupEnabled = true;
List<string> usedAssets = new List<string>();
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
public static class PivotUtilities
{
[MenuItem("GameObject/Pivot/Create Pivot", false, 0)]
static void CreatePivotObject()
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;
using Object = UnityEngine.Object;
public class AddressableLabels
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suveer-r / History\-103d0c09\entries.json
Last active September 7, 2022 13:07
Visual Studio Code Settings Sync Gist
{"version":1,"resource":"file:///d%3A/RigTest/Assets/Plugins/RootMotion/PuppetMaster/Scripts/PuppetMaster.cs","entries":[{"id":"PjZ3.cs","timestamp":1661946857049},{"id":"OdqM.cs","timestamp":1661946881143},{"id":"0C8r.cs","timestamp":1661946911791}]}