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JS trick to mimic C# obj.onevent += delegate
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const HandlerID = Symbol() | |
export function defineEvent(obj, name) { | |
const handlers = new Set() | |
const fn = function () { | |
for (const handler of handlers) { | |
try { | |
handler() | |
} catch (e) { | |
Promise.reject(e) | |
} | |
} | |
} | |
fn[HandlerID] = 0 | |
Object.defineProperty(obj, name, { | |
get() { return handlers.size ? fn : null }, | |
set(v) { | |
if (v === null) { | |
// console.log('=', v) | |
handlers.clear() | |
} else if (typeof v == "function") { | |
// console.log('=', v) | |
handlers.clear() | |
handlers.add(v) | |
} else if (v > 0) { | |
// console.log('+=', v) | |
v = handlerMaps.get(v) | |
if (!v) throw new TypeError() | |
handlers.add(v) | |
} else if (v < 0) { | |
// console.log('-=', v) | |
v = handlerMaps.get(-v) | |
if (!v) throw new TypeError() | |
handlers.delete(v) | |
} else { | |
throw new TypeError() | |
} | |
}, | |
}) | |
} | |
const handlerMaps = new Map() | |
Function.prototype.valueOf = function () { | |
return this[HandlerID] ?? genHandlerID(this) | |
} | |
function genHandlerID(fn) { | |
Promise.resolve(fn).then(disposeHandlerID) | |
let id | |
do { id = Math.random() } | |
while (handlerMaps.has(id)) | |
handlerMaps.set(id, fn) | |
fn[HandlerID] = id | |
return id | |
} | |
function disposeHandlerID(fn) { | |
handlerMaps.delete(fn[HandlerID]) | |
fn[HandlerID] = null | |
} |
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import { defineEvent } from "./index.js" | |
import assert from "node:assert/strict" | |
const x = {} | |
defineEvent(x, "onChange") | |
const handlers = [ | |
() => console.log(0), | |
() => console.log(1), | |
() => console.log(2), | |
] | |
assert.equal(x.onChange, null) | |
x.onChange += handlers[0] | |
assert.notEqual(x.onChange, null) | |
x.onChange() // output 0 | |
x.onChange += handlers[1] | |
x.onChange += handlers[2] | |
x.onChange -= handlers[0] | |
x.onChange += handlers[1] | |
x.onChange() // output 1, 2 | |
x.onChange -= handlers[1] | |
x.onChange -= handlers[2] | |
assert.equal(x.onChange, null) |
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