This document establishes the official standards for addressing and filtering packages within our world's Create mod logistics network. This is a major revision that introduces Network Zones to handle complex routing (like bridges and portals) and integrates the Nether as a unique zone.
The primary goal is to create a unified system that is:
- Robust: Handles complex geographical layouts, including bridged continents and dimensional travel, without logical flaws.
 - Intuitive: Uses a mnemonic, letter-based mapping for continent locations.
 - Massively Scalable: Supports a vast number of continents and areas with an expanded indexing system.
 - Reliable: Provides clear, copy-paste-ready filter logic for all scenarios.
 
Adherence to this standard is crucial for the seamless, automated, and error-free operation of our entire logistics infrastructure.
This section defines the mandatory structure for all package addresses.
The address format remains consistent.
CC-AAA DestinationName
| Component | Code | Separator | Description | 
|---|---|---|---|
| Continent | CC | 
- | 
A 2-character code for the continent/landmass/zone. | 
| Area | AAA | 
  (space) | 
A 3-character mnemonic code for a specific base. | 
| Destination | DestinationName | 
A descriptive name for the contents or target. | 
Example: C0-AST Main Storage (18 characters)
Continents are identified using a Mnemonic Directional System. The first character is a letter representing the direction, and the second is a hexadecimal index (0-9, then A-Z).
Overworld Directional Map:
  Q(NW) N(N) R(NE)
  W(W)  C(C)  E(E)
  Z(SW) S(S) J(SE)
C0: The special code for the Center/0-point (Main Continent).R1: The 1st continent to the North-East.SA: The 10th continent to the South.
Special Zone Codes:
X0: The code for the Nether Zone. The Nether is treated as a single, unique "continent" accessible via portals.
This is the most critical change in LNAS v5.0. We are abandoning the simple !CC* filter for a more intelligent system.
A Network Zone is a collection of one or more continents connected by direct train lines (land bridges). Travel between zones requires a special transport method (a "boat" for sea travel, or a portal for dimensional travel).
Instead of a filter that grabs "everything not for here," our transfer points (ports, portal stations) will now use explicit filters that list exactly which zones they service.
Problem: Continent C0 is connected to E1 by a bridge. The sea port on C0 services the remote continent S1. With the old !C0* filter, a package from C0 to E1 would be incorrectly sent to the sea port.
Solution: The sea port's filter will now explicitly list only the continents it can reach.
- Port Filter Pattern: 
{CC1*, CC2*, ...} - Example: The filter on the train line leading to the 
C0sea port would be:
(OrS1*{S1*, Q1*}if it also services theQ1continent). - Result: A package for 
E1-HUBwill not match this filter and will stay on the main line to cross the bridge. A package forS1-HUBwill match and be diverted to the port. 
The same logic applies to Nether travel. A train station built at a Nether portal is a transfer point to the "Nether Zone" (X0).
- Portal Station Filter Pattern: 
X0* - Result: Any package addressed to 
X0-(e.g.,X0-BLZ Blaze Rods) traveling on the Overworld network will be pulled by this filter and sent through the portal. The reverse is true for a portal station in the Nether, which would use filters like{C0*, E1*, S1*}to grab packages destined for specific Overworld continents. 
Goal: Send Gears from Astral's Base (C0-AST) to a new base on the bridged Eastern continent (E1-HUB). The C0 sea port only services S1.
- Packaging: Address the package: 
E1-HUB Gears - Local Sorting (at 
C0-AST): The standard!C0-AST*filter sends the package to theC0train network. - Mainline Travel: The package travels the main train line. It passes the junction for the sea port.
- Port Junction Filter: 
S1* - Result: The address 
E1-HUB Gearsdoes not matchS1*. The package is ignored by the port junction and continues along the main line, across the bridge to theE1network. 
 - Port Junction Filter: 
 - Final Delivery: Once on the 
E1network, the train delivers it to theE1-HUBstation, which uses a standardE1-HUB*filter. 
Goal: Send Obsidian from Astral's Base (C0-AST) to a Nether base (X0-FORT).
- Packaging: Address the package: 
X0-FORT Obsidian - Local Sorting (at 
C0-AST): The!C0-AST*filter sends the package to theC0train network. - Dimensional Sorting: The package travels the main line until it reaches the junction for the Nether Portal station.
- Portal Junction Filter: 
X0* - Result: The address 
X0-FORT ObsidianmatchesX0*. The package is diverted off the main line and sent to the portal station for transfer to the Nether. 
 - Portal Junction Filter: 
 
| Location | Purpose | Filter Pattern | Example (for C0 network) | 
|---|---|---|---|
| Local Conveyor | Send non-local items to train | !CC-AAA* | 
!C0-AST* | 
| Train Station | Pull local items from train | CC-AAA* | 
C0-AST* | 
| Sea Port Junction | Pull items for specific remote continents | {CC1*,CC2*...} | 
{S1*,Q1*} | 
| Portal Junction | Pull items for the Nether Zone | X0* | 
X0* |