Created
November 14, 2014 16:30
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Zenject Compatible Coroutine Task Runner
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public class AsyncTaskProcessor : ITickable | |
{ | |
public event Action LoadStarted = delegate {}; | |
public event Action LoadComplete = delegate {}; | |
// New workers to prevent a process from being popped before completion | |
List<WorkerData> _newWorkers = new List<WorkerData>(); | |
// We use a stack here because otherwise sub process of current workers would never execute | |
// causing a state of limbo. | |
Stack<WorkerData> _workers = new Stack<WorkerData>(); | |
public AsyncTaskProcessor() | |
{ | |
} | |
public bool IsRunning | |
{ | |
get | |
{ | |
return _workers.Any() || _newWorkers.Any(); | |
} | |
} | |
public void Tick() | |
{ | |
AddNewWorkers(); //Adding newworkers waiting to be added | |
if (!_workers.Any()) | |
{ | |
return; | |
} | |
var topWorker = _workers.Peek(); | |
if (!topWorker.Process.MoveNext()) | |
{ | |
Assert.That(topWorker == _workers.Peek());//Make sure the worker being removed is the worker that is finished | |
_workers.Pop(); | |
OnFinishedWorker(topWorker); | |
} | |
AddNewWorkers(); //Added any workers that might have been added when the last worker was removed | |
if (!_workers.Any()) | |
{ | |
LoadComplete(); | |
} | |
} | |
void OnFinishedWorker(WorkerData worker) | |
{ | |
var result = worker.Process.Current; | |
Assert.That(!worker.Process.MoveNext()); | |
if (worker.Callback != null) | |
{ | |
worker.Callback(result); | |
} | |
} | |
public void Process(IEnumerator process) | |
{ | |
ProcessInternal(process, null); | |
} | |
public void Process(IEnumerator process, Action callback) | |
{ | |
ProcessInternal(process, delegate { callback(); }); | |
} | |
public void Process<T>(IEnumerator process, Action<T> callback) | |
{ | |
ProcessInternal(process, ConvertDelegate(callback)); | |
} | |
public void Process<T>(IEnumerator<T> process, Action<T> callback) | |
{ | |
ProcessInternal(process, ConvertDelegate(callback)); | |
} | |
Action<object> ConvertDelegate<T>(Action<T> callback) | |
{ | |
if (callback == null) | |
{ | |
return null; | |
} | |
return delegate(object result) { callback((T)result); }; | |
} | |
public void ProcessInternal( | |
IEnumerator process, Action<object> callback) | |
{ | |
if (!IsRunning) | |
{ | |
LoadStarted(); | |
} | |
_newWorkers.Add( | |
new WorkerData() | |
{ | |
Process = process, | |
Callback = callback, | |
}); | |
} | |
void AddNewWorkers() | |
{ | |
foreach (var worker in _newWorkers) | |
{ | |
_workers.Push(worker); | |
} | |
_newWorkers.Clear(); | |
} | |
class WorkerData | |
{ | |
public IEnumerator Process; | |
public Action<object> Callback; | |
} | |
} |
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