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C# 6.0 simple time units
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| using System; | |
| using TimeUnits; | |
| public static class Program | |
| { | |
| public void Main() | |
| { | |
| Console.WriteLine(70.5 * s); | |
| } | |
| } | |
| // TODO: what does NodaTime do? | |
| public static class TimeUnits | |
| { | |
| public static TimeUnit ms { get; } = new TimeUnit(TimeSpan.FromMilliseconds(1)); | |
| public static TimeUnit s { get; } = new TimeUnit(TimeSpan.FromSeconds(1)); | |
| public static TimeUnit min { get; } = new TimeUnit(TimeSpan.FromMinutes(1)); | |
| public static TimeUnit h { get; } = new TimeUnit(TimeSpan.FromHours(1)); | |
| public static TimeUnit d { get; } = new TimeUnit(TimeSpan.FromDays(1)); | |
| } | |
| public class TimeUnit | |
| { | |
| public TimeUnit(TimeSpan value) | |
| { | |
| Value = value; | |
| } | |
| public TimeSpan Value { get; private set; } | |
| public static TimeSpan operator *(int amount, TimeUnit unit) | |
| { | |
| return new TimeSpan(amount * unit.Value.Ticks); | |
| } | |
| public static TimeSpan operator *(double amount, TimeUnit unit) | |
| { | |
| return TimeSpan.FromMilliseconds(amount * unit.Value.TotalMilliseconds); | |
| } | |
| } |
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