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JS Code for 3D Elements Demo LWC
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import threejs from '@salesforce/resourceUrl/threejs'; | |
import { loadScript } from 'lightning/platformResourceLoader'; | |
import { LightningElement } from 'lwc'; | |
export default class Render3DElementsThreeJS extends LightningElement { | |
connectedCallback() { | |
loadScript(this, threejs) | |
.then(() => { | |
this.init(); | |
}) | |
.catch((error) => { | |
this.error = error; | |
}); | |
} | |
init() { | |
// initialize scene, camera and renderer | |
const scene = new THREE.Scene(); | |
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
const renderer = new THREE.WebGLRenderer({ antialias: true }); | |
// add cube element with crate material texture to scene | |
const geometry = new THREE.BoxGeometry(); | |
const texture = new THREE.TextureLoader().load( | |
'https://raw.githubusercontent.com/svierk/awesome-lwc-collection/main/images/crate-material.gif' | |
); | |
const material = new THREE.MeshBasicMaterial({ map: texture }); | |
const cube = new THREE.Mesh(geometry, material); | |
scene.add(cube); | |
// append canvas element after defining its size and camera position | |
renderer.setSize(window.innerWidth, window.innerHeight, true); | |
camera.position.z = 3; | |
const container = this.template.querySelector('.container'); | |
container.appendChild(renderer.domElement); | |
this.template.querySelector('canvas').style.width = '100%'; | |
this.template.querySelector('canvas').style.height = 'auto'; | |
// add animation loop to rotate the cube | |
function animate() { | |
requestAnimationFrame(animate); | |
cube.rotation.x += 0.01; | |
cube.rotation.y += 0.01; | |
renderer.render(scene, camera); | |
} | |
animate(); | |
} | |
} |
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