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JavaScript: merge two objects
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function merge(target, source) { | |
/* Merges two (or more) objects, | |
giving the last one precedence */ | |
if ( typeof target !== 'object' ) { | |
target = {}; | |
} | |
for (var property in source) { | |
if ( source.hasOwnProperty(property) ) { | |
var sourceProperty = source[ property ]; | |
if ( typeof sourceProperty === 'object' ) { | |
target[ property ] = util.merge( target[ property ], sourceProperty ); | |
continue; | |
} | |
target[ property ] = sourceProperty; | |
} | |
} | |
for (var a = 2, l = arguments.length; a < l; a++) { | |
merge(target, arguments[a]); | |
} | |
return target; | |
}; |
Remove "util."
Thanks a lot, very useful
line 17 util.merge
great function. one comment: this also merges arrays, which may or may not be the desired behaviour.
you may want to include a check in if ( typeof sourceProperty === 'object' )
to make sure the object is also not an array.
console.log(typeof null); - > "object"
console.log(typeof [1,2]); - > "object"
check only type enough
Thanks, really Helped
function merge(target: { [x: string]: {} }, source: { [x: string]: {} }) {
/* Merges two (or more) objects,
giving the last one precedence */
if (typeof target !== "object") {
target = {};
}
for (const property in source) {
if (source.hasOwnProperty(property)) {
const sourceProperty = source[property];
if (typeof sourceProperty === "object" &&
// tslint:disable-next-line:no-null-keyword
sourceProperty !== null &&
sourceProperty.constructor !== Array
) {
target[property] = merge(target[property], sourceProperty);
continue;
}
target[property] = sourceProperty;
}
}
// tslint:disable-next-line:one-variable-per-declaration
for (let a = 2, l = arguments.length; a < l; a++) {
merge(target, arguments[a]);
}
return target;
}
// {} Ensures that there cannot be only 1 argument
merge({}, {}, ...sourceFixture);
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how is the util.merge defined