Created
August 14, 2018 19:11
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Code from my video tutorial I made for auto-generation of Tilesets
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tool | |
extends Node | |
export(Texture) var texture | |
export var tileSize = Vector2(16, 16) | |
export var tiles_to_map = Vector2(0, 0) | |
export var generate = false | |
export(Script) var gen_script | |
func _process(delta): | |
if generate: | |
generate = false | |
if texture != null and get_child_count() < 1: | |
var xwidth | |
var ywidth | |
var own = get_tree().get_edited_scene_root() | |
if tiles_to_map == Vector2(): | |
xwidth = texture.get_size().x / tileSize.x | |
ywidth = texture.get_size().y / tileSize.y | |
else: | |
xwidth = tiles_to_map.x | |
ywidth = tiles_to_map.y | |
texture.get_data().lock() | |
for x in range(0, xwidth): | |
for y in range(0, ywidth): | |
var pos = Vector2(x,y) * tileSize | |
if texture.get_data().get_pixel(pos.x + tileSize.x/2.0, pos.y + tileSize.y/2.0).a < 0.2: | |
continue | |
var nd = Sprite.new() | |
nd.position = pos + Vector2(x,y) | |
nd.texture = texture | |
nd.region_enabled = true | |
nd.region_rect = Rect2(pos, tileSize) | |
nd.set_script(gen_script) | |
add_child(nd) | |
nd.set_owner(own) |
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