Created
August 6, 2019 03:58
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struct ContentView: View { | |
@State private var flag = false | |
var body: some View { | |
GeometryReader { proxy in | |
ZStack(alignment: .topLeading) { | |
// Draw the Infinity Shape | |
InfinityShape().stroke(Color.purple, style: StrokeStyle(lineWidth: 5, lineCap: .round, lineJoin: .miter, miterLimit: 0, dash: [7, 7], dashPhase: 0)) | |
.foregroundColor(.blue) | |
.frame(width: proxy.size.width, height: 300) | |
// Animate movement of Image | |
Image(systemName: "airplane").resizable().foregroundColor(Color.red) | |
.frame(width: 50, height: 50).offset(x: -25, y: -25) | |
.modifier(FollowEffect(pct: self.flag ? 1 : 0, path: InfinityShape.createInfinityPath(in: CGRect(x: 0, y: 0, width: proxy.size.width, height: 300)), rotate: true)) | |
.onAppear { | |
withAnimation(Animation.linear(duration: 4.0).repeatForever(autoreverses: false)) { | |
self.flag.toggle() | |
} | |
} | |
}.frame(alignment: .topLeading) | |
} | |
} | |
} | |
struct FollowEffect: GeometryEffect { | |
var pct: CGFloat = 0 | |
let path: Path | |
var rotate = true | |
var animatableData: CGFloat { | |
get { return pct } | |
set { pct = newValue } | |
} | |
func effectValue(size: CGSize) -> ProjectionTransform { | |
if !rotate { | |
let pt = percentPoint(pct) | |
return .init(.init(translationX: pt.x, y: pt.y)) | |
} else { | |
let pt1 = percentPoint(pct) | |
let pt2 = percentPoint(pct - 0.01) | |
let a = pt2.x - pt1.x | |
let b = pt2.y - pt1.y | |
let angle = a < 0 ? atan(Double(b / a)) : atan(Double(b / a)) - Double.pi | |
let transform = CGAffineTransform(translationX: pt1.x, y: pt1.y).rotated(by: CGFloat(angle)) | |
return .init(transform) | |
} | |
} | |
func percentPoint(_ percent: CGFloat) -> CGPoint { | |
let pct = percent > 1 ? 0 : (percent < 0 ? 1 : percent) | |
let f = pct > 0.999 ? CGFloat(1-0.001) : pct | |
let t = pct > 0.999 ? CGFloat(1) : pct + 0.001 | |
let tp = path.trimmedPath(from: f, to: t) | |
return CGPoint(x: tp.boundingRect.midX, y: tp.boundingRect.midY) | |
} | |
} | |
struct InfinityShape: Shape { | |
func path(in rect: CGRect) -> Path { | |
return InfinityShape.createInfinityPath(in: rect) | |
} | |
static func createInfinityPath(in rect: CGRect) -> Path { | |
let height = rect.size.height | |
let width = rect.size.width | |
let heightFactor = height/4 | |
let widthFactor = width/4 | |
let path = UIBezierPath() | |
path.lineWidth = 3.0 | |
path.move(to: CGPoint(x:widthFactor, y: heightFactor * 3)) | |
path.addCurve(to: CGPoint(x:widthFactor, y: heightFactor), controlPoint1: CGPoint(x:0, y: heightFactor * 3), controlPoint2: CGPoint(x:0, y: heightFactor)) | |
path.move(to: CGPoint(x:widthFactor, y: heightFactor)) | |
path.addCurve(to: CGPoint(x:widthFactor * 3, y: heightFactor * 3), controlPoint1: CGPoint(x:widthFactor * 2, y: heightFactor), controlPoint2: CGPoint(x:widthFactor * 2, y: heightFactor * 3)) | |
path.move(to: CGPoint(x:widthFactor * 3, y: heightFactor * 3)) | |
path.addCurve(to: CGPoint(x:widthFactor * 3, y: heightFactor), controlPoint1: CGPoint(x:widthFactor * 4 + 5, y: heightFactor * 3), controlPoint2: CGPoint(x:widthFactor * 4 + 5, y: heightFactor)) | |
path.move(to: CGPoint(x:widthFactor * 3, y: heightFactor)) | |
path.addCurve(to: CGPoint(x:widthFactor, y: heightFactor * 3), controlPoint1: CGPoint(x:widthFactor * 2, y: heightFactor), controlPoint2: CGPoint(x:widthFactor * 2, y: heightFactor * 3)) | |
return Path(path.cgPath) | |
} | |
} |
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