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// Authoer: The SwiftUI Lab | |
// Full article: https://swiftui-lab.com/scrollview-pull-to-refresh/ | |
import SwiftUI | |
struct RefreshableScrollView<Content: View>: View { | |
@State private var previousScrollOffset: CGFloat = 0 | |
@State private var scrollOffset: CGFloat = 0 | |
@State private var frozen: Bool = false | |
@State private var rotation: Angle = .degrees(0) | |
var threshold: CGFloat = 80 | |
@Binding var refreshing: Bool | |
let content: Content | |
init(height: CGFloat = 80, refreshing: Binding<Bool>, @ViewBuilder content: () -> Content) { | |
self.threshold = height | |
self._refreshing = refreshing | |
self.content = content() | |
} | |
var body: some View { | |
return VStack { | |
ScrollView { | |
ZStack(alignment: .top) { | |
MovingView() | |
VStack { self.content }.alignmentGuide(.top, computeValue: { d in (self.refreshing && self.frozen) ? -self.threshold : 0.0 }) | |
SymbolView(height: self.threshold, loading: self.refreshing, frozen: self.frozen, rotation: self.rotation) | |
} | |
} | |
.background(FixedView()) | |
.onPreferenceChange(RefreshableKeyTypes.PrefKey.self) { values in | |
self.refreshLogic(values: values) | |
} | |
} | |
} | |
func refreshLogic(values: [RefreshableKeyTypes.PrefData]) { | |
DispatchQueue.main.async { | |
// Calculate scroll offset | |
let movingBounds = values.first { $0.vType == .movingView }?.bounds ?? .zero | |
let fixedBounds = values.first { $0.vType == .fixedView }?.bounds ?? .zero | |
self.scrollOffset = movingBounds.minY - fixedBounds.minY | |
self.rotation = self.symbolRotation(self.scrollOffset) | |
// Crossing the threshold on the way down, we start the refresh process | |
if !self.refreshing && (self.scrollOffset > self.threshold && self.previousScrollOffset <= self.threshold) { | |
self.refreshing = true | |
} | |
if self.refreshing { | |
// Crossing the threshold on the way up, we add a space at the top of the scrollview | |
if self.previousScrollOffset > self.threshold && self.scrollOffset <= self.threshold { | |
self.frozen = true | |
} | |
} else { | |
// remove the sapce at the top of the scroll view | |
self.frozen = false | |
} | |
// Update last scroll offset | |
self.previousScrollOffset = self.scrollOffset | |
} | |
} | |
func symbolRotation(_ scrollOffset: CGFloat) -> Angle { | |
// We will begin rotation, only after we have passed | |
// 60% of the way of reaching the threshold. | |
if scrollOffset < self.threshold * 0.60 { | |
return .degrees(0) | |
} else { | |
// Calculate rotation, based on the amount of scroll offset | |
let h = Double(self.threshold) | |
let d = Double(scrollOffset) | |
let v = max(min(d - (h * 0.6), h * 0.4), 0) | |
return .degrees(180 * v / (h * 0.4)) | |
} | |
} | |
struct SymbolView: View { | |
var height: CGFloat | |
var loading: Bool | |
var frozen: Bool | |
var rotation: Angle | |
var body: some View { | |
Group { | |
if self.loading { // If loading, show the activity control | |
VStack { | |
Spacer() | |
ActivityRep() | |
Spacer() | |
}.frame(height: height).fixedSize() | |
.offset(y: -height + (self.loading && self.frozen ? height : 0.0)) | |
} else { | |
Image(systemName: "arrow.down") // If not loading, show the arrow | |
.resizable() | |
.aspectRatio(contentMode: .fit) | |
.frame(width: height * 0.25, height: height * 0.25).fixedSize() | |
.padding(height * 0.375) | |
.rotationEffect(rotation) | |
.offset(y: -height + (loading && frozen ? +height : 0.0)) | |
} | |
} | |
} | |
} | |
struct MovingView: View { | |
var body: some View { | |
GeometryReader { proxy in | |
Color.clear.preference(key: RefreshableKeyTypes.PrefKey.self, value: [RefreshableKeyTypes.PrefData(vType: .movingView, bounds: proxy.frame(in: .global))]) | |
}.frame(height: 0) | |
} | |
} | |
struct FixedView: View { | |
var body: some View { | |
GeometryReader { proxy in | |
Color.clear.preference(key: RefreshableKeyTypes.PrefKey.self, value: [RefreshableKeyTypes.PrefData(vType: .fixedView, bounds: proxy.frame(in: .global))]) | |
} | |
} | |
} | |
} | |
struct RefreshableKeyTypes { | |
enum ViewType: Int { | |
case movingView | |
case fixedView | |
} | |
struct PrefData: Equatable { | |
let vType: ViewType | |
let bounds: CGRect | |
} | |
struct PrefKey: PreferenceKey { | |
static var defaultValue: [PrefData] = [] | |
static func reduce(value: inout [PrefData], nextValue: () -> [PrefData]) { | |
value.append(contentsOf: nextValue()) | |
} | |
typealias Value = [PrefData] | |
} | |
} | |
struct ActivityRep: UIViewRepresentable { | |
func makeUIView(context: UIViewRepresentableContext<ActivityRep>) -> UIActivityIndicatorView { | |
return UIActivityIndicatorView() | |
} | |
func updateUIView(_ uiView: UIActivityIndicatorView, context: UIViewRepresentableContext<ActivityRep>) { | |
uiView.startAnimating() | |
} | |
} |
Does not work well with NavigationView's large navigation title
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Hi, I have an issue, when I push scroll and left it before data are completely loaded, I have the small bounce of the scroll view content and the loader is showing under the content, all the time when data are coming from the ajax call?
I got it to work just fine when I commented out these lines of code:
So I am not adding extra space because data are coming faster than space is created and I have a small bounce when the loader is shown.
Do you have any suggestions?
Thank you.