Created
August 13, 2019 22:19
-
-
Save swillits/9b12548150a046ced1452bb4f3870235 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// Lock.swift | |
// | |
// Created by Seth Willits on 11/23/15. | |
// Copyright © 2015 Araelium Group. All rights reserved. | |
// | |
import Foundation | |
protocol Lock { | |
func around(_ block: () throws -> Void) rethrows | |
func getting<T>(_ block: () throws -> T?) rethrows -> T? | |
func getting<T>(_ block: () throws -> T) rethrows -> T | |
} | |
/// A dispatch_queue_t-based Lock. Great for most uses. In general, use a QueueLock when | |
/// needing a lock, but keep SpinLock in mind as a fairly easy optimization if it starts | |
/// to show up in the profiler because there's actually low contention over the lock. | |
final class QueueLock: Lock { | |
private var queue = DispatchQueue(label: "", attributes: []) | |
func around(_ block: () throws -> Void) rethrows { | |
try queue.sync(execute: block) | |
} | |
func getting<T>(_ block: () throws -> T?) rethrows -> T? { | |
var result: T? = nil | |
try queue.sync(execute: { | |
result = try block() | |
}) | |
return result | |
} | |
func getting<T>(_ block: () throws -> T) rethrows -> T { | |
var result: T! = nil | |
try queue.sync(execute: { | |
result = try block() | |
}) | |
return result! | |
} | |
} | |
final class ReadWriteLock { | |
private var queue = DispatchQueue(label: "", attributes: [.concurrent]) | |
func writing(_ block: () throws -> Void) rethrows { | |
try queue.sync(flags: DispatchWorkItemFlags.barrier, execute: block) | |
} | |
func reading<T>(_ block: () throws -> T?) rethrows -> T? { | |
var result: T? = nil | |
try queue.sync(execute: { | |
result = try block() | |
}) | |
return result | |
} | |
func reading<T>(_ block: () throws -> T) rethrows -> T { | |
var result: T! = nil | |
try queue.sync(execute: { | |
result = try block() | |
}) | |
return result! | |
} | |
} | |
/// An NSRecursiveLock-based lock which allows recursive locking. Generally should be avoided, | |
/// as needing a recursive lock typically points to a problem in the code that's using it, but | |
/// does have legitimate uses. Reasonably fast. | |
final class RecursiveLock: Lock { | |
private var lock = NSRecursiveLock() | |
func around(_ block: () throws -> Void) rethrows { | |
lock.lock() | |
try block() | |
lock.unlock() | |
} | |
func getting<T>(_ block: () throws -> T?) rethrows -> T? { | |
var result: T? = nil | |
lock.lock() | |
result = try block() | |
lock.unlock() | |
return result | |
} | |
func getting<T>(_ block: () throws -> T) rethrows -> T { | |
var result: T! = nil | |
lock.lock() | |
result = try block() | |
lock.unlock() | |
return result! | |
} | |
} | |
/// A non-recursive unfair lock. A lock holder can immediately reacquire the lock before another thread has a chance to acquire it, so a hard loop which grabs the lock over and over can starve others wanting to acquire the lock. | |
/// The tradeoff is that is a very fast lock. | |
final class UnfairLock: Lock { | |
private var lock = os_unfair_lock() | |
func around(_ block: () throws -> Void) rethrows { | |
os_unfair_lock_lock(&lock) | |
try block() | |
os_unfair_lock_unlock(&lock) | |
} | |
func getting<T>(_ block: () throws -> T?) rethrows -> T? { | |
var result: T? = nil | |
os_unfair_lock_lock(&lock) | |
result = try block() | |
os_unfair_lock_unlock(&lock) | |
return result | |
} | |
func getting<T>(_ block: () throws -> T) rethrows -> T { | |
var result: T! = nil | |
os_unfair_lock_lock(&lock) | |
result = try block() | |
os_unfair_lock_unlock(&lock) | |
return result | |
} | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment