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September 13, 2015 17:14
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Animated moving tables view rows while sorting
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[itemsTableView beginUpdates]; | |
double t = [NSDate timeIntervalSinceReferenceDate]; | |
NSArray * oldArrangement = [[self.itemsArrayController.arrangedObjects copy] autorelease]; | |
NSArray * newArrangement = nil; | |
NSUInteger count = oldArrangement.count; | |
// "live" indexes of where final objects are currently. | |
NSUInteger * liveIndexes = calloc(sizeof(NSUInteger), oldArrangement.count); | |
self.itemsArrayController.sortDescriptors = itemsTableView.sortDescriptors; | |
newArrangement = self.itemsArrayController.arrangedObjects; | |
[newArrangement enumerateObjectsUsingBlock:^(id obj, NSUInteger finalIndex, BOOL *stop) { | |
liveIndexes[finalIndex] = [oldArrangement indexOfObject:obj]; | |
}]; | |
[newArrangement enumerateObjectsUsingBlock:^(id obj, NSUInteger finalIndex, BOOL *stop) { | |
NSUInteger liveIndex = liveIndexes[finalIndex]; | |
// liveIndex will ALWAYS be >= finalIndex since we're "building the final array" starting at item 0 and moving forward, plucking from after the current index. | |
// When we pluck from n+x and move it n, all indexes of objects from n to n+x move to +1 higher index, so do that... | |
if (liveIndex != finalIndex) { | |
NSUInteger numToInc = (liveIndex - finalIndex); | |
for (NSUInteger i = 0; i < count && numToInc != 0; i++) { | |
if (liveIndexes[i] >= finalIndex && liveIndexes[i] < liveIndex) { | |
liveIndexes[i]++; | |
numToInc--; | |
} | |
} | |
// printf("%d to %d\n", (int)liveIndex, (int)finalIndex); | |
[itemsTableView moveRowAtIndex:liveIndex toIndex:finalIndex]; | |
// Update with its new location | |
liveIndexes[finalIndex] = finalIndex; | |
} | |
}]; | |
free(liveIndexes); | |
NSLog(@"%f", [NSDate timeIntervalSinceReferenceDate] - t); | |
[itemsTableView endUpdates];e |
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