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Elevator saga WIP http://play.elevatorsaga.com/
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{ | |
// init will be called when the challenge starts | |
// Normally you will put most of your code in the init function, | |
// to set up event listeners and logic. | |
// TODO: If we're just picking up, only stop if we're going in the right direction | |
// TODO: Deal with multiple elevators | |
// TODO: Don't stop if the current car is full, until we've let off some passengers | |
init: function(elevators, floors) { | |
elevators.forEach(function(elevator) { | |
elevator.on("floor_button_pressed", function(floorNum) { | |
// if we're not already going to this floor, | |
// add it to the destination queue | |
if (elevator.destinationQueue.indexOf(floorNum) == -1) { | |
elevator.goToFloor(floorNum); | |
} | |
}); | |
elevator.on("passing_floor", function(floorNum, direction) { | |
// we're about to pass the floor. Should we stop here? | |
// if floor exists in queue: | |
if (elevator.destinationQueue.indexOf(floorNum) != -1) { | |
// Splice the current floor out of the destination array | |
// (so we don't go to it twice) | |
elevator.destinationQueue.splice(elevator.destinationQueue.indexOf(floorNum), 1); | |
elevator.checkDestinationQueue(); | |
// Stop at this floor NOW (true) instead of later | |
elevator.goToFloor(floorNum, true); | |
} | |
}); | |
// Whenever the elevator is idle (has no more queued destinations) ... | |
elevator.on("idle", function() { | |
// let's go to the bottom floor | |
// Since most people will come in there | |
elevator.goToFloor(0); | |
}); | |
}); //end of elevators | |
floors.forEach(function(floor) { | |
// TODO: assign elevators round-robin to accept new floors? | |
floor.on("up_button_pressed", function() { | |
if (elevators[0].destinationQueue.indexOf(floor.floorNum()) != -1) { | |
; // already going there | |
} else { | |
elevators[0].goToFloor(floor.floorNum()); | |
} | |
}); | |
floor.on("down_button_pressed", function() { | |
if (elevators[0].destinationQueue.indexOf(floor.floorNum()) != -1) { | |
; // already going there | |
} else { | |
elevators[0].goToFloor(floor.floorNum()); | |
} | |
}); | |
}); // end of floors | |
}, // end of init | |
update: function(dt, elevators, floors) { | |
// update will be called repeatedly during the challenge. | |
// Do more stuff with the elevators and floors | |
// dt is the number of game seconds that passed since the last time update was called | |
// probably don't need to do anything here unless it's *~.FANCY.~* | |
// IDEAS: | |
// - set going up indicator | |
// - go up to first floor on up button pressed | |
// - check if I should continue going up, even if "down" is next in queue | |
} // end of update | |
} |
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