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threejs boilerplate
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let renderer, camera, controls, scene, | |
width = window.innerWidth, | |
height = window.innerHeight; | |
init(); | |
animate(); | |
addShapes(); | |
render(); | |
function addShapes() { | |
let num = 20, | |
distance = 10, | |
offset = 30; | |
for (let i = 0; i < num; i++) { | |
for (let j = 0; j < num; j++) { | |
let geometry = new THREE.BoxGeometry(10, totesRando(25, 75), 10), | |
color = new THREE.Color(`hsl(${totesRando(180, 210)}, 50%, 50%)`) | |
material = new THREE.MeshLambertMaterial({ | |
color | |
}), | |
mesh = new THREE.Mesh(geometry, material); | |
mesh.position.x = distance * i | |
mesh.position.z = distance * j - offset | |
scene.add(mesh); | |
} | |
} | |
// Bye, lumpy ball :( | |
// let geo2 = new THREE.DodecahedronGeometry(10, 1), | |
// mat2 = new THREE.MeshToonMaterial({ color: 0x663399 }) | |
// let mesh2 = new THREE.Mesh(geo2, mat2) | |
// scene.add(mesh2) | |
} | |
function init() { | |
// RENDERER | |
renderer = new THREE.WebGLRenderer({ | |
canvas: document.getElementById('canvas'), | |
antialias: true | |
}) | |
renderer.setClearColor(0x111111); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.setSize(width, height); | |
// CAMERA | |
camera = new THREE.PerspectiveCamera( | |
70, | |
width / height, | |
1, | |
1000 | |
) | |
camera.position.z = 100; | |
camera.position.y = 50 | |
camera.position.x = 50 | |
// CONTROLS | |
controls = new THREE.TrackballControls(camera); | |
controls.addEventListener('change', render); | |
// SCENE | |
scene = new THREE.Scene(); | |
// LIGHTS | |
const light1 = new THREE.AmbientLight(0xFFFFFF, 0.5), | |
light2 = new THREE.DirectionalLight(0xFFFFFF); | |
light2.position.set(10, 5, 40); | |
scene.add(light1) | |
scene.add(light2) | |
// window resize | |
window.addEventListener('resize', onWindowResize, false) | |
} | |
function animate() { | |
requestAnimationFrame(animate) | |
controls.update() | |
} | |
function render() { | |
renderer.render(scene, camera); | |
} | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix() | |
renderer.setSize(window.innerWidth, window.innerHeight) | |
controls.handleResize() | |
} | |
// HELPERS | |
function totesRando(min, max) { | |
return Math.random() * (max - min) + min | |
} |
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let renderer, camera, controls, scene, | |
width = window.innerWidth, | |
height = window.innerHeight; | |
init(); | |
animate(); | |
addShapes(); | |
render(); | |
function addShapes() { | |
let num = 30, | |
distance = 10, | |
offset = 30; | |
for (let i = 0; i < num; i++) { | |
for (let j = 0; j < num; j++) { | |
let geometry = new THREE.BoxGeometry(10, totesRando(25, 75), 10), | |
color = new THREE.Color(`hsl(${totesRando(150, 210)}, 50%, 50%)`) | |
material = new THREE.MeshLambertMaterial({ color }), | |
mesh = new THREE.Mesh(geometry, material); | |
mesh.position.x = distance * i | |
mesh.position.z = distance * j - offset | |
scene.add(mesh); | |
} | |
} | |
// HI lumpy ball! | |
let geo2 = new THREE.DodecahedronGeometry(10, 1), | |
mat2 = new THREE.MeshToonMaterial({ color: 0xffff00 }) | |
let mesh2 = new THREE.Mesh(geo2, mat2) | |
mesh2.position.y = 150 | |
scene.add(mesh2) | |
} | |
function init() { | |
// RENDERER | |
renderer = new THREE.WebGLRenderer({ | |
canvas: document.getElementById('canvas'), | |
antialias: true | |
}) | |
renderer.setClearColor(0x2F8E76); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.setSize(width, height); | |
// CAMERA | |
camera = new THREE.PerspectiveCamera( | |
70, | |
width / height, | |
1, | |
1000 | |
) | |
camera.position.z = 30; | |
camera.position.y = 50 | |
camera.position.x = 50 | |
// CONTROLS | |
controls = new THREE.TrackballControls(camera); | |
controls.addEventListener('change', render); | |
// SCENE | |
scene = new THREE.Scene(); | |
// LIGHTS | |
const light1 = new THREE.AmbientLight(0xFFFFFF, 0.5), | |
light2 = new THREE.DirectionalLight(0xFFFFFF); | |
light2.position.set(10, 5, 40); | |
scene.add(light1) | |
scene.add(light2) | |
// window resize | |
window.addEventListener('resize', onWindowResize, false) | |
} | |
function animate() { | |
requestAnimationFrame(animate) | |
controls.update() | |
} | |
function render() { | |
renderer.render(scene, camera); | |
} | |
function onWindowResize() { | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix() | |
renderer.setSize(window.innerWidth, window.innerHeight) | |
controls.handleResize() | |
} | |
// HELPERS | |
function totesRando(min, max) { | |
return Math.random() * (max - min) + min | |
} |
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let renderer, camera, controls, scene, | |
width = window.innerWidth, | |
height = window.innerHeight; | |
init(); | |
animate(); | |
render(); | |
function init() { | |
// RENDERER | |
renderer = new THREE.WebGLRenderer({ | |
canvas: document.getElementById('canvas'), | |
antialias: true | |
}) | |
renderer.setClearColor(0x111111); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
renderer.setSize(width, height); | |
// CAMERA | |
camera = new THREE.PerspectiveCamera( | |
70, | |
width / height, | |
1, | |
1000 | |
) | |
camera.position.z = 100; | |
// CONTROLS | |
controls = new THREE.TrackBallControls(camera); | |
controls.addEventListener('change', render); | |
// SCENE | |
scene = new THREE.Scene(); | |
// LIGHTS | |
const light1 = new THREE.AmbientLight(0xFFFFFF, 0.5), | |
light2 = new THREE.DirectionalLight(0xFFFFFF); | |
light2.position.set(1, 1, 1); | |
scene.add(light1) | |
scene.add(light2) | |
// window resize | |
window.addEventListener('resize', onWindowResize, false) | |
} | |
function animate() { | |
requestAnimationFrame(animate) | |
controls.update() | |
} | |
function render() { | |
renderer.render(scene, camera); | |
} | |
function onWindowResize() { | |
camera.aspect = width / height; | |
camera.updateProjectionMatrix() | |
renderer.setSize(width, height) | |
controls.handleResize() | |
} |
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