Created
June 12, 2016 04:34
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<canvas id="canvas"></canvas> | |
<script src="https://d3js.org/d3.v3.min.js"></script> | |
<script> | |
var num = 2000; | |
var canvas = document.getElementById("canvas"); | |
var width = canvas.width = window.innerWidth; | |
var height = canvas.height = window.innerHeight; | |
var ctx = canvas.getContext("2d"); | |
var particles = d3.range(num).map(function(i) { | |
return [Math.round(width*Math.random()), Math.round(height*Math.random()), 2]; | |
}); | |
d3.timer(step); | |
var xVel = 0; | |
var yVel = 0; | |
var bounce = 20; | |
ctx.fillStyle = "rgba(0,0,0,0.5)"; | |
function step() { | |
ctx.fillStyle = "rgba(255,255,255,0.3)"; | |
ctx.fillRect(0,0,width,height); | |
last = []; | |
particles.forEach(function(p) { | |
bounce = Math.random()*4*p[2]; | |
xRand = Math.random(); | |
yRand = Math.random(); | |
p[0] += Math.round(bounce*xRand - bounce/2 + xVel); | |
p[1] += Math.round(bounce*yRand - bounce/2 + yVel); | |
// if (p[0] > width/2) p[0] += Math.round(bounce*Math.random()-bounce/2 - xVel) | |
// else if (p[0] < width/2) p[0] += Math.round(bounce*Math.random()-bounce/2 + xVel); | |
// if (p[1] < height/2) p[1] += Math.round(bounce*Math.random()-bounce/2 + yVel); | |
// else if (p[1] > height/2) p[1] += Math.round(bounce*Math.random()-bounce/2 - yVel); | |
if (xRand < 0.5 && yRand < 0.5) { ctx.fillStyle = colors[0]; } | |
else if (xRand < 0.5 && yRand > 0.5) { ctx.fillStyle = colors[1]; } | |
else if (xRand > 0.5 && yRand < 0.5) { ctx.fillStyle = colors[2]; } | |
else if (xRand > 0.5 && yRand > 0.5) { ctx.fillStyle = colors[3]; } | |
// if (p[0] < 0) p[0] = width; | |
// if (p[0] > width) p[0] = 0; | |
// if (p[1] < 0) p[1] = height; | |
// if (p[1] > height) p[1] = 0; | |
if(last.indexOf(p[0]+p[1]*.1) == -1) { | |
// console.log(last.length) | |
last.push(p[0]+p[1]*.1); | |
if(p[2]>1) p[2]-=0.2; | |
} | |
else { | |
p[2]+=1; | |
} | |
drawPoint(p); | |
}); | |
}; | |
function drawPoint(p) { | |
ctx.fillRect(p[0],p[1],p[2],p[2]); | |
}; | |
function mousemove() { | |
var p = d3.mouse(this); | |
// xVel = xScale(p[0]); | |
// yVel = yScale(p[1]); | |
// bounce = bounceScale(p[0]); | |
} | |
xScale = d3.scale.linear().domain([0, width]).range([-10, 10]) | |
yScale = d3.scale.linear().domain([0, height]).range([-10, 10]) | |
bounceScale = d3.scale.linear().domain([0, width]).range([0, 20]) | |
colors = ["#ca0020","#f4a582","#92c5de","#0571b0"]; | |
d3.select('body').on('mousemove', mousemove) | |
</script> | |
<style> | |
html, body { margin: 0; padding: 0; } | |
</style> |
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