Created
September 9, 2024 14:33
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Simple modal game demo
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# Simple example of a game with multiple modes. | |
# THe only dependency is pygame-ce. | |
# This code is in the public domain. | |
# Use it as you see fit. | |
import random | |
import pygame | |
pygame.init() | |
screen = pygame.display.set_mode((720, 720)) | |
clock = pygame.time.Clock() | |
font = pygame.font.Font(None, 48) | |
running = True | |
keystrokes = ( | |
(pygame.K_a, "a"), | |
(pygame.K_s, "s"), | |
(pygame.K_d, "d"), | |
(pygame.K_f, "f"), | |
) | |
class Game: | |
def __init__(self): | |
self.mode = self.mode_boot | |
self.score = 0 | |
self.timer = 0 | |
self.key, self.letter = "", None | |
self.set_text("LetterMatcher: Press Space To Begin") | |
self.bg_color = "purple" | |
def set_text(self, text=None): | |
if text: | |
self.text = font.render(text, True, (10, 10, 10)) | |
self.prompt = font.render(self.letter, True, (10, 10, 10)) | |
self.score_text = font.render(f"Score: {self.score}", True, (10, 10, 10)) | |
def draw(self): | |
screen.fill(self.bg_color) | |
screen.blit(self.text, (64, 64)) | |
screen.blit(self.prompt, (64, 192)) | |
screen.blit(self.score_text, (64, 256)) | |
if self.timer: | |
pygame.draw.rect( | |
screen, "orange", pygame.Rect(64, 100, (self.timer * 4), 64) | |
) | |
def set_challenge(self): | |
self.key, self.letter = random.choice(keystrokes) | |
self.timer = 60 | |
def start_game(self): | |
self.score = 0 | |
self.set_challenge() | |
self.set_text("Press The Key That Matches") | |
self.mode = self.mode_play | |
def end_game(self, key=None): | |
self.mode = self.mode_game_over | |
self.set_text("Game Over. Press Space To Play Again") | |
if key: | |
self.prompt = font.render( | |
f"You pressed {pygame.key.name(key.key)}, not {pygame.key.name(self.key)}", True, (10, 10, 10)) | |
# Game modes | |
def mode_boot(self, key): | |
self.bg_color = "purple" | |
if key and key.key == pygame.K_SPACE: | |
self.start_game() | |
def mode_play(self, key): | |
self.bg_color = "pink" | |
self.timer -= 1 | |
if not self.timer: | |
self.end_game() | |
if key: | |
if key.key == self.key: | |
self.set_challenge() | |
self.score += 1 | |
self.set_text() | |
else: | |
self.end_game(key) | |
def mode_game_over(self, key): | |
self.bg_color = "green" | |
if key and key.key == pygame.K_SPACE: | |
self.start_game() | |
game = Game() | |
while running: | |
key = None | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
running = False | |
if event.type == pygame.KEYDOWN: | |
key = event | |
game.mode(key) | |
game.draw() | |
pygame.display.flip() | |
clock.tick(60) # limits FPS to 60 | |
pygame.quit() |
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