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<!DOCTYPE html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html;charset=utf-8"> | |
<meta http-equiv="encoding" content="utf-8"> | |
</head> | |
<canvas id="canvas" width="1490" height="512" style="border:1px dashed"> | |
CA canvas | |
</canvas> | |
<script type="text/javascript"> | |
var canvas = document.getElementById("canvas"); | |
</script> | |
<script type="text/javascript" src="mousetracks.js"></script> | |
<script type="text/javascript"> | |
var msecPerFrame = 1000/60; | |
var nframes = 0; | |
function step() { | |
draw(nframes++); | |
if (canvas.width <= nframes) | |
clearInterval(frameIntervalId); | |
} | |
var frameIntervalId = setInterval(step, msecPerFrame); | |
</script> |
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var width = canvas.width, height = canvas.height; | |
var ctx = canvas.getContext('2d'); | |
// Midpoint line | |
var mid = height / 2; | |
ctx.fillStyle = 'rgba(50, 50, 50, 0.5)'; | |
ctx.fillRect(0, mid, width, 1); | |
// Find the canvas top-left. | |
var canvasLeft = 0, canvasTop = 0; | |
(function() { | |
for (var element = canvas; element !== null; element = element.offsetParent) { | |
canvasLeft += element.offsetLeft; | |
canvasTop += element.offsetTop; | |
} | |
})(); | |
// Track the mouse coordinates relative to canvas top-left. | |
var mouseX = 0, mouseY = 0; | |
canvas.addEventListener('mousemove', function(event) { | |
mouseX = event.clientX - canvasLeft; | |
mouseY = event.clientY - canvasTop; | |
}); | |
var yPrev = mouseY; | |
// This gets called repeatedly with x increasing over time. | |
function draw(x) { | |
dot(mouseX, mouseY, 1, 'rgba(255, 0, 0, 0.5)'); | |
dot(x, mouseY, 1, 'black'); | |
var yVel = mouseY - yPrev; | |
yPrev = mouseY; | |
dot(x, mid + yVel, 1, 'rgba(0, 0, 255, 0.5)'); | |
} | |
// Plot a circle at (x,y). | |
function dot(x, y, radius, style) { | |
ctx.fillStyle = style; | |
ctx.beginPath(); | |
ctx.arc(x, y, radius, 0, 2*Math.PI); | |
ctx.fill(); | |
} | |
function wiggle(x) { | |
var t = x / (width/1.618); | |
var ft = Math.sin(2*Math.PI*t); | |
var y = mid - height/3*ft; | |
dot(x, y, 1, 'rgba(0, 0, 0, 1)'); | |
var yVel = 10*(y - yPrev); | |
yPrev = y; | |
dot(x, mid + yVel, 1, 'rgba(0, 0, 255, 0.5)'); | |
} | |
draw = wiggle; // overwrite the draw() function above |
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