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Canvas Random Motion
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<canvas id="canvas"></canvas> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script> | |
var num = 20000; | |
var canvas = document.getElementById("canvas"); | |
var width = canvas.width = 960; | |
var height = canvas.height = 500; | |
var ctx = canvas.getContext("2d"); | |
var particles = d3.range(num).map(function(i) { | |
return [Math.round(width*Math.random()), Math.round(height*Math.random())]; | |
}); | |
d3.timer(step); | |
function step() { | |
ctx.fillStyle = "rgba(255,255,255,0.3)"; | |
ctx.fillRect(0,0,width,height); | |
ctx.fillStyle = "rgba(0,0,0,0.5)"; | |
particles.forEach(function(p) { | |
p[0] += Math.round(2*Math.random()-1); | |
p[1] += Math.round(2*Math.random()-1); | |
if (p[0] < 0) p[0] = width; | |
if (p[0] > width) p[0] = 0; | |
if (p[1] < 0) p[1] = height; | |
if (p[1] > height) p[1] = 0; | |
drawPoint(p); | |
}); | |
}; | |
function drawPoint(p) { | |
ctx.fillRect(p[0],p[1],1,1); | |
}; | |
</script> | |
<style> | |
html, body { margin: 0; padding: 0; } | |
</style> |
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