Created
March 12, 2014 02:56
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Minimal Gamera Bound Love2d World
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-- print program output to ST console | |
io.stdout:setvbuf("no") | |
local gamera = require 'gamera' | |
local min, max = math.min, math.max | |
-- game variables (entities) | |
local world, player, target, cam1 | |
-- auxiliary functions | |
local isDown = love.keyboard.isDown | |
local floor = math.floor | |
-- world functions | |
local function drawBackground(cl,ct,cw,ch) | |
local w = world.w / world.columns | |
local h = world.h / world.rows | |
local minX = max(floor(cl/w), 0) | |
local maxX = min(floor((cl+cw)/w), world.columns-1) | |
local minY = max(floor(ct/h), 0) | |
local maxY = min(floor((ct+ch)/h), world.rows-1) | |
for y=minY, maxY do | |
for x=minX, maxX do | |
if (x + y) % 2 == 0 then | |
love.graphics.setColor(155,155,155) | |
else | |
love.graphics.setColor(200,200,200) | |
end | |
love.graphics.rectangle("fill", x*w, y*h, w, h) | |
end | |
end | |
end | |
-- player functions | |
local function updatePlayer(dt) | |
charSpeed = (550 * dt) | |
-- player controls | |
if isDown('left') and player.x > player.w / 2 then | |
player.x = player.x - charSpeed | |
elseif isDown('right') and player.x < (world.w - player.w / 2) then | |
player.x = player.x + charSpeed | |
end | |
if isDown('up') and player.y > (player.h / 2) then | |
player.y = player.y - charSpeed | |
elseif isDown('down') and player.y < (world.h - player.h / 2) then | |
player.y = player.y + charSpeed | |
end | |
end | |
local function drawPlayer() | |
love.graphics.setColor(0,255,0) | |
love.graphics.rectangle('fill', | |
player.x - player.w / 2, | |
player.y - player.h / 2, | |
player.w, | |
player.h) | |
end | |
-- main love functions | |
function love.load() | |
world = { w = 5000, h = 3000, rows = 10, columns = 20 } | |
target = { x = 500, y = 500 } | |
player = { x = 200, y = 200, w = 100, h = 100 } | |
cam1 = gamera.new(0, 0, world.w, world.h) | |
cam1:setWindow(10,10,780,580) | |
end | |
function love.update(dt) | |
updatePlayer(dt) | |
-- Lock the camera to the player pos | |
cam1:setPosition(player.x, player.y) | |
end | |
function love.draw() | |
cam1:draw(function(l,t,w,h) | |
drawBackground(l,t,w,h) | |
drawPlayer() | |
end) | |
love.graphics.setColor(255,255,255) | |
end | |
-- exit with esc | |
function love.keypressed(key) | |
if key == 'escape' then love.event.quit() end | |
end |
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