Skip to content

Instantly share code, notes, and snippets.

@syuhari
Created October 13, 2012 21:50
Show Gist options
  • Save syuhari/3886257 to your computer and use it in GitHub Desktop.
Save syuhari/3886257 to your computer and use it in GitHub Desktop.
flip card for cocos2d-x
void Card::flipAction() {
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCSprite* card = CCSprite::spriteWithFile("card_face.png");
card->setPosition(ccp(winSize.width/2, winSize.height/2));
this->addChild(card, CARD_FACE_TAG, CARD_FACE_TAG);
card->setVisible(false);
CCSprite* card2 = CCSprite::spriteWithFile("card.png");
card2->setPosition(card->getPosition());
this->addChild(card2, CARD_BACK_TAG, CARD_BACK_TAG);
CCOrbitCamera* camera = CCOrbitCamera::actionWithDuration(FLIP_DURATION/2.0f, 1, 0, 0.0f, 90.0f, 0, 0);
CCHide* hide = CCHide::action();
CCCallFunc* func = CCCallFunc::actionWithTarget(this, callfunc_selector(Card::flipAction2));
CCActionInterval* action = (CCActionInterval*)CCSequence::actions(camera, hide, func, NULL);
card2->runAction(action);
}
void Card::flipAction2() {
CCSprite* card = (CCSprite*)this->getChildByTag(CARD_FACE_TAG);
CCShow* show = CCShow::action();
CCOrbitCamera* camera = CCOrbitCamera::actionWithDuration(FLIP_DURATION/2.0f, 1, 0, 270.0f, 90.0f, 0, 0);
CCActionInterval* action = (CCActionInterval*)CCSequence::actions(show, camera, NULL);
card->runAction(action);
}
@diamond94618
Copy link

Thank you very much for your posting good sample

@User2702
Copy link

Thanks for posting,it works.But i want flip and back flip both,after click..i've edit the above code and make one CCSprite and a CCMenuItemSprite.So i've four functions 2 for flip and 2 for back flip. My problem is i am not getting CCMenuItemSprite at the end..

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment