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October 4, 2023 13:42
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GDScipt function converting a floating point number to a string in scientific notation
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func test_output(): | |
print (get_scientific_notation(123456789.0, 0)) # 1e8 | |
print (get_scientific_notation(123456789.0, 1)) # 1.2e8 | |
print (get_scientific_notation(123456789.0)) # 1.2345678e8 | |
print (get_scientific_notation(0.123456789, 0)) # 1e-1 | |
print (get_scientific_notation(0.123456789, 1)) # 1.2e-1 | |
print (get_scientific_notation(0.123456789)) # 1.2345678e-1 | |
print (get_scientific_notation(12345, 0, true)) # 12e3 | |
print (get_scientific_notation(1234567, 0, true)) # 1e6 | |
print (get_scientific_notation(123456789, 0, true)) # 123e6 | |
func get_scientific_notation(number: float, precision: int = 99, use_engineering_notation: bool = false) -> String: | |
var sign_ = sign(number) | |
number = abs(number) | |
if number < 1: | |
var exp_ = step_decimals(number) | |
if use_engineering_notation: exp_ = stepify(exp_ + 1, 3) | |
var coeff = sign_ * number * pow(10, exp_) | |
return String(stepify(coeff, pow(10, -precision))) + "e" + String(-exp_) | |
elif number >= 10: | |
var exp_ = String(number).split(".")[0].length() - 1 | |
if use_engineering_notation: exp_ = stepify(exp_ - 1, 3) | |
var coeff = sign_ * number / pow(10, exp_) | |
return String(stepify(coeff, pow(10, -precision))) + "e" + String(exp_) | |
else: | |
return String(stepify(sign_ * number, pow(10, -precision))) + "e0" |
Thanks! 👍 I hadn't even noticed yet that stepify
has been renamed to snapped
. I'll leave my code as it is, so whoever finds this page can choose between a working version for 3.x and 4.x. 😊
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For this to function in Godot 4 see updated code below: