Created
November 6, 2011 15:43
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#include <stdlib.h> | |
#include "grid.h" | |
#include "gbalib.h" | |
#include "game.h" | |
tile* tile_init(void){ | |
tile* t = (tile*) malloc(sizeof(tile)); | |
t->ge = CLEAR; | |
t->gep = NULL; | |
return t; | |
} | |
void tile_destroy(tile* t){ | |
free(t); | |
} | |
grid* grid_init(){ | |
grid* g = (grid*) malloc(sizeof(grid)); | |
int rows = SCREEN_HEIGHT / TILE_SIZE; | |
int cols = SCREEN_WIDTH / TILE_SIZE; | |
tile *tiles[cols][rows]; | |
int i, j; | |
for (i = 0; i < cols; i++){ | |
for (j = 0; j < rows; j++){ | |
tiles[i][j] = tile_init(); | |
} | |
} | |
g->tiles = tiles; | |
return g; | |
} |
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#ifndef GRID_H | |
#define GRID_H | |
typedef enum _game_element { | |
CLEAR, | |
SNAKE, | |
WALL, | |
FOOD | |
} game_element; | |
typedef struct _tile { | |
game_element ge; | |
void* gep; | |
} tile; | |
typedef struct _grid { | |
tile ***tiles; //is this right? for each column, for each rol, theres a pointer to a tile | |
} grid; | |
grid* grid_init(); | |
void tile_destroy(tile* t); | |
tile* tile_init(void); | |
#endif /* end of include guard: GRID_H */ |
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