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@t-mat
Created August 28, 2020 09:36
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[WIN32] DX11 DXGI Screen capture sample
// WIN32/C++17: DX11 DXGI Screen capture sample
//
// References:
// - https://github.com/microsoftarchive/msdn-code-gallery-microsoft/tree/master/Official%20Windows%20Platform%20Sample/DXGI%20desktop%20duplication%20sample
// - https://github.com/microsoft/DirectXTex/blob/master/ScreenGrab/ScreenGrab11.cpp
// - https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/desktop-dup-api
//
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <atlbase.h>
#include <dxgi1_2.h>
#include <d3d11.h>
#include <vector>
#pragma comment(lib, "D3D11.lib")
#define Report(x) { printf("Report: %s(%d), hr=0x%08x\n", __FILE__, __LINE__, (x)); }
struct Dev {
CComPtr<ID3D11Device> device;
CComPtr<ID3D11DeviceContext> deviceContext;
D3D_FEATURE_LEVEL featureLevel;
Dev() {
static const D3D_DRIVER_TYPE driverTypes[] = {
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE
};
static const D3D_FEATURE_LEVEL featureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_1
};
for(const auto& driverType : driverTypes) {
const auto hr = D3D11CreateDevice(
nullptr,
driverType,
nullptr,
0,
featureLevels,
static_cast<UINT>(std::size(featureLevels)),
D3D11_SDK_VERSION,
&device,
&featureLevel,
&deviceContext
);
if(SUCCEEDED(hr)) {
break;
}
device.Release();
deviceContext.Release();
}
}
};
struct OutputDuplication {
CComPtr<IDXGIOutputDuplication> outputDuplication;
OutputDuplication(ID3D11Device* device) {
HRESULT hr;
CComPtr<IDXGIDevice> dxgiDevice;
hr = device->QueryInterface(
__uuidof(dxgiDevice),
reinterpret_cast<void**>(&dxgiDevice)
);
if(FAILED(hr)) { Report(hr); return; }
CComPtr<IDXGIAdapter> dxgiAdapter;
hr = dxgiDevice->GetParent(
__uuidof(dxgiAdapter),
reinterpret_cast<void**>(&dxgiAdapter)
);
if(FAILED(hr)) { Report(hr); return; }
CComPtr<IDXGIOutput> dxgiOutput;
hr = dxgiAdapter->EnumOutputs(0, &dxgiOutput);
if(FAILED(hr)) { Report(hr); return; }
CComPtr<IDXGIOutput1> dxgiOutput1;
hr = dxgiOutput->QueryInterface(
__uuidof(IDXGIOutput1),
reinterpret_cast<void**>(&dxgiOutput1)
);
if(FAILED(hr)) { Report(hr); return; }
hr = dxgiOutput1->DuplicateOutput(device, &outputDuplication);
if(FAILED(hr)) { Report(hr); return; }
}
};
struct AcquiredDesktopImage {
CComPtr<ID3D11Texture2D> acquiredDesktopImage;
AcquiredDesktopImage(IDXGIOutputDuplication* outputDuplication) {
CComPtr<IDXGIResource> desktopResource;
HRESULT hr = E_FAIL;
for(int i = 0; i < 10; ++i) {
DXGI_OUTDUPL_FRAME_INFO fi {};
const int timeoutMsec = 500; // milliseconds
hr = outputDuplication->AcquireNextFrame(timeoutMsec, &fi, &desktopResource);
if(SUCCEEDED(hr) && (fi.LastPresentTime.QuadPart == 0)) {
// If AcquireNextFrame() returns S_OK and
// fi.LastPresentTime.QuadPart == 0, it means
// AcquireNextFrame() didn't acquire next frame yet.
// We must wait next frame sync timing to retrieve
// actual frame data.
//
// Since method is successfully completed,
// we need to release the resource and frame explicitly.
desktopResource.Release();
outputDuplication->ReleaseFrame();
Sleep(1);
continue;
} else {
break;
}
}
if(FAILED(hr)) { Report(hr); return; }
hr = desktopResource->QueryInterface(
__uuidof(ID3D11Texture2D),
reinterpret_cast<void**>(&acquiredDesktopImage)
);
if(FAILED(hr)) { Report(hr); return; }
}
};
struct Image {
std::vector<byte> bytes;
int width = 0;
int height = 0;
int rowPitch = 0;
};
Image captureDesktop() {
Dev dev;
ID3D11Device* device = dev.device;
ID3D11DeviceContext* deviceContext = dev.deviceContext;
if(device == nullptr) { Report(E_FAIL); return {}; }
// Create tex2dStaging which represents duplication image of desktop.
CComPtr<ID3D11Texture2D> tex2dStaging;
{
OutputDuplication od(device);
IDXGIOutputDuplication* outputDuplication = od.outputDuplication;
if(outputDuplication == nullptr) { Report(E_FAIL); return {}; }
AcquiredDesktopImage adi(outputDuplication);
ID3D11Texture2D* acquiredDesktopImage = adi.acquiredDesktopImage;
if(acquiredDesktopImage == nullptr) { Report(E_FAIL); return {}; }
DXGI_OUTDUPL_DESC duplDesc;
outputDuplication->GetDesc(&duplDesc);
const auto f = static_cast<int>(duplDesc.ModeDesc.Format);
const auto goodFormat = f == DXGI_FORMAT_B8G8R8A8_UNORM
|| f == DXGI_FORMAT_B8G8R8X8_UNORM
|| f == DXGI_FORMAT_B8G8R8A8_TYPELESS
|| f == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
|| f == DXGI_FORMAT_B8G8R8X8_TYPELESS
|| f == DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
if(! goodFormat) { Report(E_FAIL); return {}; }
D3D11_TEXTURE2D_DESC desc {};
desc.Width = duplDesc.ModeDesc.Width;
desc.Height = duplDesc.ModeDesc.Height;
desc.Format = duplDesc.ModeDesc.Format;
desc.ArraySize = 1;
desc.BindFlags = 0;
desc.MiscFlags = 0;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.MipLevels = 1;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
const auto hr = device->CreateTexture2D(&desc, nullptr, &tex2dStaging);
if(FAILED(hr)) { Report(hr); return {}; }
if(tex2dStaging == nullptr) { Report(E_FAIL); return {}; }
deviceContext->CopyResource(tex2dStaging, acquiredDesktopImage);
}
// Lock tex2dStaging and copy its content from GPU to CPU memory.
Image image;
D3D11_TEXTURE2D_DESC desc;
tex2dStaging->GetDesc(&desc);
D3D11_MAPPED_SUBRESOURCE res;
const auto hr = deviceContext->Map(
tex2dStaging,
D3D11CalcSubresource(0, 0, 0),
D3D11_MAP_READ,
0,
&res
);
if(FAILED(hr)) { Report(hr); return {}; }
image.width = static_cast<int>(desc.Width);
image.height = static_cast<int>(desc.Height);
image.rowPitch = res.RowPitch;
image.bytes.resize(image.rowPitch * image.height);
memcpy(image.bytes.data(), res.pData, image.bytes.size());
deviceContext->Unmap(tex2dStaging, 0);
return image;
}
int main() {
bool result = false;
const auto image = captureDesktop();
if(! image.bytes.empty()) {
const char* filename = "screenshot.ppm";
FILE* fp;
if(fopen_s(&fp, filename, "wb") == 0) {
// PPM format: https://en.wikipedia.org/wiki/Netpbm
fprintf(fp, "P6\n#\n%d %d %d\n", image.width, image.height, 255);
for(int y = 0; y < image.height; ++y) {
for(int x = 0; x < image.width; ++x) {
const auto* p = image.bytes.data() + (image.rowPitch * y) + (4 * x);
fputc(p[2], fp); //R
fputc(p[1], fp); //G
fputc(p[0], fp); //B
}
}
fclose(fp);
result = true;
}
}
printf(result ? "OK\n" : "Fail\n");
}
@fhqmwy
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fhqmwy commented Aug 6, 2024

too slow!!!

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