Created
December 22, 2017 16:34
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Kinematics used to develop a snake sprite
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package { | |
import Segment; | |
import flash.display.Sprite; | |
import flash.display.MovieClip; | |
import flash.display.StageAlign; | |
import flash.display.StageScaleMode; | |
import flash.events.Event; | |
import playerfiles.Player; | |
import playerfiles.Particle; | |
import flash.geom.Point; | |
public class Snake extends Sprite { | |
private var segments:Array; | |
private var numSegments:uint = 10; | |
public var target:Player; | |
public var speed:Number = 2; | |
public var velocity:Point = new Point(); | |
public var snakex:Number = 0; | |
public var snakey:Number = 0; | |
public function Snake(t:Player) | |
{ | |
target = t; | |
init(); | |
} | |
private function init():void | |
{ | |
segments = new Array(); | |
for(var i:uint = 0; i < numSegments; i++) | |
{ | |
var segment:Segment = new Segment(26, 6); | |
addChild(segment); | |
segments.push(segment); | |
} | |
addEventListener(Event.ENTER_FRAME, onEnterFrame); | |
} | |
private function onEnterFrame(event:Event):void | |
{ | |
if(target.status!="Dead")drag(segments[0], target.x, target.y); | |
for(var i:uint = 1; i < numSegments; i++) | |
{ | |
var segmentA:Segment = segments[i]; | |
var segmentB:Segment = segments[i - 1]; | |
otherdrag(segmentA, segmentB.x, segmentB.y); | |
} | |
} | |
private function drag(segment:Segment, xpos:Number, ypos:Number):void | |
{ | |
var dx:Number = xpos - segment.x; | |
var dy:Number = ypos - segment.y; | |
var angle:Number = Math.atan2(dy, dx); | |
velocity.x = Math.cos(angle); | |
velocity.y = Math.sin(angle); | |
segment.rotation = angle * 180 / Math.PI; | |
var w:Number = segment.getPin().x - segment.x; | |
var h:Number = segment.getPin().y - segment.y; | |
segment.x += velocity.x*speed; | |
segment.y += velocity.y*speed; | |
snakex = segment.x; | |
snakey = segment.y; | |
} | |
private function otherdrag(segment:Segment, xpos:Number, ypos:Number):void | |
{ | |
var dx:Number = xpos - segment.x; | |
var dy:Number = ypos - segment.y; | |
var angle:Number = Math.atan2(dy, dx); | |
velocity.x = Math.cos(angle); | |
velocity.y = Math.sin(angle); | |
segment.rotation = angle * 180 / Math.PI; | |
var w:Number = segment.getPin().x - segment.x; | |
var h:Number = segment.getPin().y - segment.y; | |
segment.x = xpos - w; | |
segment.y = ypos - h; | |
} | |
} | |
} |
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